The New Zealand Herald

Game makers defenceles­s as Beijing says ‘time’s up’

- Lex — Lex is a premium comment service from the Financial Times

Teenage negotiatio­ns over how much time they can spend playing video games are often a fraught process. Beijing’s draconian restrictio­ns take the argument up a notch. Watchdogs want gaming time for under-18s cut to just three hours per week. The announceme­nt sends a threatenin­g signal to China’s lucrative game industry.

About two-thirds of Chinese teenagers play online games. Minors are only supposed to play from 8pm to 9pm on Fridays, weekends and public holidays. Beijing says that this prevents gaming addiction, which it blames for increased nearsighte­dness and poor academic performanc­e.

Clamping down further will deal an immediate hit to game makers’ revenues.

For the big game companies such as Tencent, it will be manageable. Sales to minors contribute less than 3 per cent of local revenues. Longer term, however, restrictio­ns may threaten player loyalty — the foundation of the US$40 billion ($56.7b) local gaming industry.

Game creators rely on starting players at a young age. Shares in NetEase, which gets three-quarters of its sales from games, are down 30 per cent from a February peak.

The Chinese gaming industry is unusual because gamers often pay to win. Microtrans­actions — or in-game purchases of virtual weapons and clothes that can expedite success — account for most of online games

spending. This remains true even after regulators limited the maximum monthly amount that Chinese minors could spend on microtrans­actions to US$57.

The figure spent on in-game transactio­ns positively correlates to total gaming hours. This was demonstrat­ed last year. When people spent more time gaming during lockdowns, virtual item purchases surged.

A second trend was the increase in viewing figures for game videostrea­ming channels. With gaming time limited, enthusiasm for those platforms may wane too. Expect further share price declines for Huya and DouYu, the largest gamestream­ing platform operators. Both have fallen more than two-thirds in the past year.

The rules are already in flux. Local games companies have little defence when Beijing shuts down play.

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