The Press

Digital curriculum deadline ‘unrealisti­c’

- Katy Jones

Some schools could fail to implement the digital curriculum, unless teachers are given more time and support to assess how to teach it, a union rep say.

In 2020, all schools will be required to be using the Digital Technologi­es-Hangarau Matihiko curriculum, announced by the Government last June.

The document’s content became available at the start of the year.

It covers two key areas, ‘‘computatio­nal thinking’’ and ‘‘designing and developing digital outcomes’’ for 5-year-olds onwards.

Intermedia­te school teacher and NZEI national representa­tive, Liam Rutherford, said it was ‘‘ridiculous’’ to think the curriculum could be put into practice within two years of being laid out.

‘‘We’re not talking about doing half an hour of robotics every week, we’re talking about having computatio­nal thinking woven into what you’re doing in science, and social studies and literacy.’’

He predicted there would be ‘‘very low’’ take-up among teachers of a Ministry of Education programme designed to clarify what the changes involved for teachers new to the area, because some teachers could only access the online programme in their spare time.

Schools just starting out probably didn’t know about a ‘‘contestabl­e pool of funding’’ for help with implementa­tion of the curriculum, which was aimed at schools who already ‘‘had a head start’’, he said.

The $38 million committed by the government to help schools with the rollout barely touched the surface of what was needed to implement the changes, Rutherford maintained.

The Ministry of Education acknowledg­ed the new curriculum would be a major shift for some teachers.

‘‘Anecdotall­y, we know that many schools are charging ahead with incorporat­ing the new content into their teaching and learning programmes,’’ ministry spokespers­on Pauline Cleaver said.

The 40,000 teachers who would need to teach the new curriculum didn’t need to see the changes as overwhelmi­ng, digital educator, Frances Valintine said.

Five-year-olds could learn ‘‘computatio­nal thinking’’ by devising instructio­ns for an obstacle course, for example. The ‘‘digital outcomes’’ component could involve pupils ordering a series of tasks, represente­d as numbers, to represent a code chain.

Newspapers in English

Newspapers from New Zealand