Waikato Times

Technicali­ties of tricking your brain into seeing things

Meta’s virtual reality sector is hard at work on improving the experience, writes Alan Martin.

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‘‘Normal monitors are a set distance away so you just focus on one place. But in VR and AR you need to be able to focus on things that are very close and very far from you.’’

Mark Zuckerberg

Butterscot­ch, Half Dome, Starburst and Holocake 2 may sound like extras from the cast of My Little Pony but they are actually VR prototypes that Meta (nee Facebook) is noodling around with.

Right now, as immersive as virtual reality can be, you are not going to think you are in the real world, and each of the four headsets tackle a different problem to try to trick eyes and brains into believing the signals sent to your eyes are genuine.

It is what chief executive Mark Zuckerberg calls the ‘‘visual Turing test’’ after the well-known artificial intelligen­ce benchmark.)

You can meet all four prototypes in a short 90-second clip but if that is too much effort, here is an executive summary.

First up is Butterscot­ch, which looks pretty similar to the kind of headsets Oculus has already put out, albeit with a chunkier visor.

‘‘We need retinal resolution and that means getting up towards about 60 pixels per degree,’’ Zuckerberg says.

Butterscot­ch already lets you read the smallest letters on a virtual optician’s chart.

Nice to know that the dull life admin of real life is coming to VR but that is all part of the metaverse, I guess.

‘‘Second is focal depth,’’ says Zuckerberg, introducin­g Half Dome.

‘‘Normal monitors are a set distance away so you just focus on one place.

‘‘But in VR and AR you need to be able to focus on things that are very close and very far from you.’’

Half Dome uses varifocal and eye tracking tech, letting you focus on objects at any distance.

Starburst, meanwhile, is designed to offer the kind of brightness, contrast and colour accuracy that our current panels just can’t match.

It is the first HDR VR system that the company is aware of and there may be good reason for that, given the bloody great cooling fans it needs on top to function.

And that explains the final prototype: Holocake 2.

Looking like some chunkier skiing goggles, it represents Facebook’s dream VR system, and it is significan­tly lighter than headsets on the market.

It is a working prototype with holographi­c displays that can already play PC VR experience­s – but the trouble is that it does not contain the tech from the other prototypes yet and that is the ultimate goal.

‘‘There is still a long way to go but I am excited to bring all this tech to our products in the coming years,’’ Zuckerberg says in closing.

That is where the billions that Meta has amassed with Facebook ads come in handy – you can’t imagine any other companies pushing this much money towards mixed reality, except maybe Apple.

Perhaps that does not make up for the whole Cambridge Analytica subverting democracy snafu but it is a start.

This article was first published at thebit.nz.

 ?? ?? Meta chief executive Mark Zuckerberg shows off the company’s latest prototype VR headsets.
Meta chief executive Mark Zuckerberg shows off the company’s latest prototype VR headsets.

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