Weekend Herald

Better than rugby: I finally accept Esports as a sport

- Cheree Kinnear comment

Warning: The following statement may offend some sports fans. No traditiona­l sport can contend with the atmosphere, production and sheer excitement that comes with watching Esports live — not even rugby.

Now, before you roll your eyes in disgust, drop out of this story, and mumble on about how ridiculous it is to even award Esports the title of “sport” and call the players “athletes”, bear with me.

If you’d told me two weeks ago that I would enjoy watching a six-hour Counter-Strike: Global Offense (CS:GO) grand final, I too would’ve rolled my eyes.

Until earlier this month, I was on the fence about whether Esports was a sport.

I had reported on it, interviewe­d some of New Zealand’s top up-andcoming gamers, and did my best to wrap my head around the idea that gaming could be placed on the same level as sports such as rugby and basketball.

I’d heard about big-league Esports events and how exciting they could

be, but I just couldn’t see how watching people play a video game would be more exciting than experienci­ng a live All Blacks test, nor could I ever see myself fully accepting the players as athletes, being a sportspers­on myself.

I expected the hype to be big talk to promote the sport.

But that was before I attended the grand slam of the Esports world — the Intel Extreme Masters.

I wasn’t prepared for what I experience­d over the three-day event at Sydney Olympic Park’s Qudos Arena.

Greeted by virtual reality headset stations and reclining gaming massage chairs, the stadium was what can only be described as Candyland for gamers.

Fans could trial first-hand all the latest tech gimmicks in the industry, buy merchandis­e and partake in mini competitio­ns to win top-of-the-range gaming gear.

After having a go at virtual reality boxing as part of the Intel Showcase — where I managed to knock out my opponent in what was a scarilyrea­listic fight — and inspecting some of the latest computer gear with fascinatio­n, it was time to enter the doors of the arena.

The brief half-hour I spent watching the quarter-finals from the back of the arena gave me a taste of what to expect in the coming days as we reached the sharp end of the competitio­n.

And as day three rolled around, it was time for the two finalists, FNATIC and Team Liquid, to battle it out for a share of US$250,000 ($383,339).

I was warned of the rowdy nature of gaming fans and told to somewhat brace myself.

I found a seat among the sea of 7500 Esports fans — who were already buzzing with excitement — determined to immerse myself in the full experience.

Team jerseys, homemade signs, and thundersti­cks made me think I could have been at an NBA game, maybe even the Rugby World Cup.

But I was watching three giant jumbo screens and two teams of gamers walking up to the stage where they would soon sit behind a PC and virtually battle to the death while a group of commentato­rs called the game play.

As the teams approached the stage to the sound of screaming fans to take their seats, all the parallels between Esports and traditiona­l sports became clearer.

The players, neatly dressed in their team uniform, wore focused expression­s as they took their seats to warm up.

Their coach paced behind them communicat­ing through a headset while they settled in for what was going to be a gruelling test of mental stamina and strength.

A best-of-five CS:GO grand final can see up to 150 two-minute rounds played.

Add in breaks and suddenly that’s six hours of high-pressure play demanding lightning-fast reflexes in a format comparable to a game of golf or test cricket.

The game itself is fairly easy to understand, too.

Teams are tasked with completing contrastin­g objectives or eliminatin­g the other.

Of course, there’s a bit more to it than that but essentiall­y it’s the first team to take 16 rounds of a map that takes the set point.

Although there’s nothing glaringly different to the format of an Esports game as opposed to watching the All Blacks compete for a try or the Breakers setting up a play to score a

It was an atmosphere like no other. Discard those preconceiv­ed ideas you have about gaming because if Esports is only going to get bigger, then rugby should keep an eye on its rear-view mirror.

basket, the thing that made the Intel Extreme Masters so exciting was the atmosphere.

Fans fist-pumped, booed, yelled “Aussie, Aussie, Aussie, oi, oi, oi”, belted “Heeeey Baby, Ooooh Aaaah!” and chanted “F*** you left side, f *** you” when the left side of the arena failed to send back a Mexican wave.

There were beach balls, an inflatable boxing kangaroo and wristbands that lit up in synchronis­ation with the stage lights.

And if an arena of almost 8000 fans isn’t an impressive enough number, just ask the 260,000 viewers online who tuned in what they would’ve given to be there.

After Team Liquid secured the win, to the delight of their vocal fans, both teams were ushered by their managers to the press room where they spoke with the many journalist­s from around the globe.

It was an atmosphere like no other and one I would pass up a rugby game any day to be part of again.

I was riding the high of the IEM grand final for days after the event, so much so, I could only imagine how long-time Esports fans would be feeling.

The event cemented my opinion that Esports is a serious sport and that it’s only a matter of time before it’s talked about as commonly as any other traditiona­l sport.

So discard those preconceiv­ed ideas you have about gaming because if Esports is only going to get bigger, then rugby should keep an eye on its rear-view mirror.

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