Void VR sys­tem

Times of Oman - - MARKE -

The Void VR sys­tem of­fers ar­cade-style ex­pe­ri­ences in sev­eral coun­tries, over­lay­ing vir­tual worlds on real rooms to let peo­ple move about as they might if re­ally in the fan­tasy.

Void ex­pe­ri­ences in Las Ve­gas in­cluded plays on “Wreck-it Ralph” and “Star Wars” films.

Hur­ri­cane 360 VR shown off at CES com­bined the tech­nol­ogy and a mul­ti­per­son chair ma­nip­u­lated by ro­botic arms to take peo­ple on wild amuse­ment park rides — elic­it­ing ex­hil­a­rated cries.

Sense Arena set up a VR hockey rink where peo­ple tried to send pucks past a vir­tual goalie.

VR was also be­ing used for med­i­cal treat­ment and di­ag­nos­tics such as manag­ing pain or di­ag­nos­ing brain im­pair­ments, and to al­low se­nior cit­i­zens to “travel” to far-flung des­ti­na­tions.

Start-ups touted ac­ces­sories from foot gear for mov­ing through vir­tual set­tings to a Tes­la­suit that let wear­ers feel what hap­pens in faux en­vi­rons. “So, if you are play­ing ‘Red Dead Redemp­tion 2’ and some­one punches you in the gut, you are go­ing to feel it in your stom­ach,” Con­sumer Tech­nol­ogy

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