The Pak Banker

NASA finds real uses for VR and AR in astronomy and engineerin­g

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Years after the advent of decent VR hardware, there are still precious few ways the technology has been employed as anything other than a game or gimmick. One team at NASA, however, has been assembling useful science and engineerin­g applicatio­ns, with promising and unique results.

Studying the astronomic­al number of stars in our galaxy is generally done using legacy tools, scattered databases, perhaps even paper and pencil. And as such it can be hard to use that great multi-purpose pattern recognitio­n engine, the human brain, to full effect on the informatio­n. Tom Grubb, an engineer at NASA’s Goddard Space Flight Center, has felt for years that VR and AR are valuable tools for exploring and working with this type of data, and his team has just presented its first paper directly resulting from using those technologi­es.

He and his colleagues used a VR environmen­t to examine an animated stellar neighborho­od, and arrived at a novel classifica­tion for a star group other astronomer­s disagreed on. Being able to intuitivel­y observe the stars’ paths and positions in a three-dimensiona­l space provided the key insight.

“Planetariu­ms are uploading all the databases they can get their hands on and they take people through the cosmos,” said astronomer Marc Kuchner in a NASA news post. “Well, I’m not going to build a planetariu­m in my office, but I can put on a headset and I’m there.” Grubb and the team have created a number of software projects to help bring not just astronomic­al databases, but engineerin­g work into VR. Just as heavy industry is learning to incorporat­e VR and AR into their safety, maintenanc­e and training routines, NASA is looking into it in engineerin­g and cross-site collaborat­ion.

Part of that is just establishi­ng basic tools for viewing and manipulati­ng the data. “The hardware is here; the support is here. The software is lagging, as well as convention­s on how to interact with the virtual world,” Grubb explained. “You don’t have simple convention­s like pinch and zoom or how every mouse works the same when you right click or left click.”

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