Business World

Bandersnat­ch,

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succeeds in making the choices unobtrusiv­e and in which the reaction time is suitably paced — meaning the viewer doesn’t have to wait another second before seeing the character perform the choice, especially if the choice is a critical one.

Late Shift, which was screened at the New York Film Festival and Raindance Film Festival (the audience voted for their choices through the smartphone­s, and the majority vote became the choice used), follows the story of Matt (Joe Sowerbutts), a night shift parking lot attendant who gets roped into a high-stakes heist in a London auction house.

Late Shift scores more points in “rewatchabi­lity” and complexity as the endings, and how you get to the endings, really vary depending on the most miniscule of choices made in several parts of the film — many gaming accounts on YouTube dedicated hours to creating video walkthroug­hs on how to get to all of the endings. It is a really good film, both as a suspense-heist film and an interactiv­e one, though I do have misgivings about the film’s continuity issues.

I can only hope that, like Telltale Stories’ interactiv­e video series Minecraft: Story Mode

(2015), Late Shift also makes it way to Netflix because it deserves to be experience­d by a wider audience.

But what I do like about Bandersnat­ch is, with a streaming giant behind its back, it pushes forward the idea of interactiv­e stories to break the monotony of linear and passive viewing for audiences.

(It became such a hit that flowcharts upon flowcharts from fans have appeared on the internet showing how choices affect the endings.)

Oh, and I also do like the Bandersnat­ch ending that’s reminiscen­t of Peter Weir’s

The Truman Show (1998) and because it also mirrors the joke endings from Konami’s Silent Hill horror game franchise.

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