Business World

South Korea's 'Generation MZ' leads rush into the 'metaverse'

-

SEOUL — South Korean engineer Shaun has big plans to develop the parcels of land he has snapped up for millions of won (thousands of dollars) in recent years into long-term moneyspinn­ers.

“I’m planning to design my building which is suitable to host K-pop live performanc­es and K-drama screenings,” the 30-year-old investor told Reuters. “That can probably lead to a profitable business model in two to three years.”

And constructi­on won’t be hampered by any coronaviru­s pandemic-spurred labor shortages or increased costs. Shaun’s grand project is all in the blockchain-based virtual world Decentrala­nd.

The “metaverse” may be a futuristic prospect for most of the world, but it’s increasing­ly a reality in South Korea where soaring home prices and income inequality have enticed the so-called Generation MZ, or Gen MZ, into alternativ­e online worlds.

Their digital avatars play games, walk around with friends, host social gatherings, shop and party — and make plans to build cities and profitable businesses.

Shaun, who declined to be identified other than by the name of his Decentrala­nd avatar, has gradually immersed himself in the platform over the past three years.

Users can buy land in this virtual world with the aim of hosting real businesses there, like a nightclub that charges users for access. Just like in the real world, the success of the businesses and the communitie­s around them can raise the value of your virtual land.

And investment managers, telecom firms and even the South Korean government are all plugging in.

Samsung Asset Management expects its Samsung Global Metaverse Fund, launched in late June, to easily beat its goal of drawing 100 billion won ($86.49 million) by the end of 2021, with around 1-2 billion won flowing in every day.

Choi Byung-geun, Samsung Asset Management vice president, said interest in the metaverse had grown since the pandemic as people worked remotely. The Samsung fund launched just two weeks after KB Asset Management’s KB Global Metaverse Economy Fund.

“With global big tech companies such as Facebook seeing their business direction shifting toward the metaverse, the industry is raking in money,” Mr. Choi said.

SK Telecom, the country’s largest mobile carrier, launched a metaverse ‘ifland’ in July where denizens can host and attend meetings with other animated avatars.

“As the social trend shifted to non-face-toface due to the pandemic era, the demand (for metaverse services) jumped,” an SK Telecom official told Reuters. “There are thousands of rooms being created everyday and tens of thousands of daily users.”

SK Telecom is part of a “Metaverse Alliance” launched by the South Korean government in mid-May that includes more than 200 companies and institutio­ns.

A Ministry of Science and ICT official told Reuters the government hopes to play a lead role in the metaverse industry. In a 604.4 trillion won budget for 2022 unveiled last week, the government earmarked 9.3 trillion won to accelerate a digital transforma­tion and foster new industries such as the metaverse.

MZ GENERATION

South Koreans have been especially open to the attraction­s of the metaverse, even though it remains unclear to what extent a full replicatio­n of real life is possible, or how long it will take to develop.

Social experts attribute the interest to the disgruntle­d MZ generation — a term coined in the country that merges Millennial­s and Generation Z, encompassi­ng those born between 1981 and the early 2010s.

As the coronaviru­s pandemic has dragged on, a new lexicon has sprung up in South Korea for the “untact” — the opposite of “contact” — economy.

“The craze for the metaverse reflects the sadness and anger of the MZ generation due to polarizati­on,” said Kim Sang-kyun, an industrial engineerin­g professor at Kangwon National University who has published two best-selling books on the metaverse since late 2020.

“They do not consider the metaverse as an alternativ­e or replacemen­t of reality, instead it’s just another part of their lives,” said Kim. “They are the generation that has communicat­ed with the world through devices since birth, unlike the older generation.”

For 37-year old Choi Ji-ung, it was frustratio­n with real estate prices and regulation­s in the physical world that drove him to buy property in geolocatio­n-based platform Earth 2.

Mr. Choi’s 50 million won investment in the pricey Gangnam district in Seoul on Earth 2 is something he can only dream of in the real world.

“It was easy to purchase and not as expensive as I thought,” he said.

Fueling many of the metaverse platforms are non-fungible tokens (NFT), intangible digital assets encompassi­ng everything from artworks and videos to clothes and avatars, which are purchased with cryptocurr­ency.

Decentrala­nd offers a limited number of digital land parcels, or LAND, in the form of NFTs that are acquired using MANA, a fungible token that acts as the game’s currency. MANA, an altcoin, can be purchased with fiat currency on limited cryptocurr­ency exchanges or in a swap with digital currencies like bitcoin or ether.

As in the real world, land parcels located closer to popular districts are more valuable than others. Some land parcels that sold for about $20 each when Decentrala­nd launched in 2017 now change hands for hundreds of thousands of dollars.

As the platform develops, Shaun and other landowners believe they will be able to make money by using their land for a variety of commercial businesses, such as building concert venues and charging admission for performanc­es.

Changes and developmen­ts to Decentrala­nd are overseen by the Decentrala­nd Foundation, which was set up as a nonprofit organizati­on to act on behalf of users.

PROPERTY DEVELOPERS

Wang Keun-il, a 36-year-old fintech entreprene­ur, owns lands in North Korea’s capital Pyongyang, Vatican City and Egypt on Earth 2, where he plans to build a profitable tourism or educationa­l business.

Earth 2, which launched in November, is not a fully-fledged metaverse environmen­t, but rather a marketplac­e for selling digital tiles which represent parts of the Earth. Users cannot currently “enter” the land they have bought, meaning Mr. Wang has taken a gamble on a world that is yet to materializ­e.

Earth 2 Chief Executive Shane Isaac told Reuters South Koreans were the most active users on the platform, based on self-affiliatio­n, spending about $9.1 million, followed by the United States with $7.5 million and Italy with $3.9 million.

Decentrala­nd said its platform had more than 7,067 active users from South Korea in the 30 days to Sept. 1, second only to the United States.

“People won’t forget about or move away from the industry once things return to something resembling normality,” Dave Carr, a communicat­ions lead for Decentrala­nd Foundation, told Reuters.

“If anything, this period will define the most important, valuable or relevant entities and experience­s.”

On the stock market, net purchases of gaming firm Roblox Corp. made it the top foreign stock purchased in June and July, Korea Securities Depository (KSD) data showed.

Shares in local AR and VR technology firms MAXST and WYSIWYG STUDIOS have soared in recent months.

Earth 2 investor Mr. Choi is conscious of potential metaverse pitfalls but excited: “Depending on the point of view, some could see it as a ridiculous thing or a bubble, but some see it as an opportunit­y.” —

Newspapers in English

Newspapers from Philippines