Manila Bulletin

Digify: At the forefront of new media innovation

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Digify, Inc., a wholly owned subsidiary of GMA New Media, Inc., blazes the trail in providing technology- based solutions for prominent brands. It aims to fortify its position as a world-class technocrea­tive product developmen­t group by developing more high- value, algorithm-driven technologi­es.

In the next six months, Digify will launch “Almost Real”, a mobile applicatio­n that uses proprietar­y real- time pattern recognitio­n software to detect and recognize sonic signatures emitted by various media sources using access devices such as computers, tablets and smart phones.

“While most production studios focus mainly on form- based app developmen­t, we’d like to focus more on quant-based solutions that would put to good use our highly skilled and growing R& D team. The team has already developed a proprietar­y search engine, an ad serving platform, and a relatednes­s platform that are currently being used internally,” says Joan C. Bulauitan, general manager of Digify.

“This is not to say that we will give up the developmen­t of formbased apps,” Bulauitan clarifies. Digify is one of very few app developmen­t companies locally that have fully built capacities, covering the entire gamut of production, from predevelop­ment to postdeploy­ment.

Presently, Digify has a diverse mix of clients coming from different devices in just two months. The app features a running game led by the hero Tobs, who navigates through a supermarke­t game environmen­t to capture branded digital entries while avoiding obstacles along the aisles.

The highly engaging game is an effective way of promoting the participat­ing brands. On the heels of the success of the KM5 app, Digify and GMPI released an even more featurepac­ked Kapuso Milyonaryo 6 mobile app in October.

Digify also developed “Facets” for Samsung Electronic­s Philippine­s Corporatio­n ( SEPCO), a mobile app that enhances the museumgoin­g experience through interactiv­e displays featuring augmented reality and device pairing technologi­es. Facets was launched in the Yuchengco Museum’s first-ever digital art exhibit called Relative Realities.

Digify also presented the Almost Real app at an event staged by Greenwich Pizza, where the latter unveiled its “Crack That” campaign. The app can be downloaded for free using devices that run on iOS and Android operating systems.

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Almost Real App

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