Sun.Star Cebu


The global average screen time management score is 100, and the Philippine­s scored 96 The screen time score measures how children manage screen time, multi-task and participat­e online with self-control


Globe Telecom, in partnershi­p with the DQ Institute, an internatio­nal think tank, has completed the initial results of the 2018 DQ World study, a first in the Philippine­s that was presented to the World Economic Forum in Davos, Switzerlan­d last February.

The study measures the digital intelligen­ce quotient (DQ) of Filipino youth through pilot surveys in public schools around the country. It serves as a benchmark to nurture and improve the digital intelligen­ce of the nation.

Globe worked closely with the Department of Education (DepEd) to roll out the survey in 12 global Filipino schools (GFS). The results of the study can be viewed at the 2018 DQ Impact Report (www.dqinstitut­e. or/2018dq_impact_report/).

The PH 2018 DQ study showed that the country’s screen time management score stands at 96, lower than the global average of 100. The score is the first step in determinin­g the country index, representi­ng one of eight areas of digital citizenshi­p education that Filipino students must complete to determine the Philippine­s DQ index.

The screen time score measures how children aged eight to 12 manage one’s screen time, multi-tasking, participat­ion in online games and using social media with selfcontro­l. A score of 100-115 means children are more responsibl­e and has moderated use of the internet. A score below 85 means children can be potentiall­y exposed to one or more cyber-risks or exhibiting unhealthy habits of digital usage.

The aspiration is to have a screen time management score of above 115, which means children can be considered as relatively discipline­d users of digital media and technology.

Aside from screen time management, the other areas of digital citizenshi­p education to complete the country’s DQ index include digital citizen identity, privacy management, critical thinking, digital footprints, digital empathy, cyber security management and cyber-bullying management.

Since the Filipino students’ screen time management is lower than average, it is recommende­d that students learn about safe digital use before they own any mobile device or actively engage in digital media.

The study also showed that the average Filipino child spends about 34 hours per week in front of digital screens for entertainm­ent alone, two hours higher than the global average. About 53 percent of the students access the internet through their own personal mobile phones, while 41 percent access the internet through their family computers. Among the top activities cited are watching videos, using a search engine, playing games, listening to music and creating social media profiles.

DQ is defined as the sum of technical, mental and social competenci­es essential to digital life. /

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