Sun.Star Pampanga

New virtual reality experience delivers extremely high quality imagery

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Gto Light Fields include NASA's Space Shuttle Discovery, delivering to viewers an astronaut's view inside the flight deck, which has never been open to the public; the pristine teak and mahogany interiors of the Gamble House, an architectu­ral treasure in Pasadena, CA; and the glorious St. Stephen's Church in Granada Hills, CA, home to a stunning wall of more than 14,000 pieces of glimmering stained glass.

"I love that light fields in VR can teleport you to exotic places in the real world, and truly make you believe you are there," says Ryan Overbeck, software engineer at Google who co-led the project. "To me, this is magic." To bring this experience to life, Overbeck worked with a team that included Paul Debevec, senior staff engineer at Google, who managed the project and led the hardware piece with engineers Xueming Yu, Jay Busch, and Graham Fyffe. With Overbeck, Daniel Erickson and Daniel Evangelako­s focused on the software end. The researcher­s designed a comprehens­ive system for capturing and rendering high-quality, spherical light field still images from footage captured in the real world. They developed two easy-to-use light field camera rigs, based on the GoPro Hero4actio­n sports camera, that efficientl­y capture thousands of images on the surface of a sphere. Those images were then passed through a cloud-based lightfield-processing pipeline.

Among other things, explains Overbeck, "The processing pipeline uses computer vision to place the images in 3D and generate depth maps, and we use a modified version of our vp9 video codec [video formatting] to compress the light field data down to a manageable size." To render a light field dataset, he notes, the team used a rendering algorithm that blends between the thousands of light field images in real-time.

The team relied on Google's talented pool of engineers in computer vision, graphics, video compressio­n, and machine learning to overcome the unique challenges posed in light fields technology. They also collaborat­ed closely with the WebM team (who make the vp9 video codec) to develop the high-quality light field compressio­n format incorporat­ed into their system, and leaned heavily on the expertise of the Jump VR team to help pose the images and generate depth maps. (Jump is Google's profession­al VR system for achieving 3D-360 video production at scale.)

Indeed, with Welcome to Light Fields, the Google team is demonstrat­ing the potential and promise of light field VR technology, showcasing the technology's ability to provide a truly immersive experience with a level of unmatched realism. Though light fields technology has been researched and explored in computer graphics for more than 30 years, practical systems for actually delivering high-quality light field experience­s has not yet been possible.

Part of the team's motivation behind creating this VR light field experience is to invigorate the nascent field.

"Welcome to Light Fields proves that it is now possible to make a compelling light field VR viewer that runs on consumer-grade hardware, and we hope that this knowledge will encourage others to get involved with building light field technology and media," says Overbeck. "We understand that in order to eventually make compelling consumer products based on light fields, we need a thriving light field ecosystem. We need open light field codecs, we need artists creating beautiful light field imagery, and we need people using VR in order to engage with light fields."

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