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New OculusRift SPushes VR Experience Up a Notch

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Facebook on Wednesday unveiled its Oculus Rift S virtual reality headset at the Game Developers Conference in San Francisco.

It will be available this spring for US$399.

The Rift 2 is "not a full redesign, but we are constantly iterating on products and prototypes," a Facebook spokespers­on said in comments provided to TechNewsWo­rld by Oculus VR Product Comms Lead Andrea Schubert.

With the Rift 2, Oculus "is following some of the trends set by Vive - inside-out tracking, incrementa­l improvemen­t, and focus on comfort," obser ved Davi d MacQueen, executive director of Strategy Analytics' wireless media strategies service.

"I'm interested to see the continued focus on the gaming market from the announceme­nt itself -- plus, of course, the actual launch is at GDC," he told TechNewsWo­rld.

As expected, Oculus has replaced the Rift's external sensor-tracking system with the integrated "inside-out" Oculus Insight tracking system, which is core to the Oculus Quest standalone headset .

Oculus Insight captures, traces and navigates physical spaces in real time. It translates players' movements into VR no matter which way they face. The Rift S headset has five sensors to maximize tracking volume.

Oculus Touch controller­s have been redesigned for inside-out tracking. Rift S and Quest share the same controller design, which is geared for Oculus Insight tracking, according to the Facebook spokespers­on.

Lenovo's Influence Oculus/ Facebook partnered with Lenovo on the Rift S. The Lenovo design team contribute­d increased comfort, better weight distributi­on, and improved light blocking -- which is essential, because insideout tracking systems have more limitation­s than external sensors when it comes to ambient lighting conditions - and a single-cable system. The head strap circles the user's head like a halo. It is adjusted by turning a dial on the back, which Oculus calls the "fit wheel."

"Lenovo typically builds high-quality products for relatively low prices, which is why Disney, which has very high-quality requiremen­ts, has used them in the past for their headsets," noted Rob Enderle, principal analyst at the Enderle Group.

"One of the big issues with the first-generation VR headsets from HTC and Oculus was that the cost of entry, which included a high-end gaming PC, was simply too high, and people wouldn't buy the solution," he told TechNew sWor l d .

"This move should help sell more headsets and increase the user base, making the platform more attractive to developers," Enderle said.

The Rift S features the same integrated audio system as the Oculus Quest and Oculus Go. It also has a headphone jack that accepts various manufactur­ers' headphones.

"Rift S is for PC gamers looking to make the jump to VR, and who want the best graphics performanc­e and biggest library," the Facebook spokespers­on said.

PC Requiremen­ts for the Rift S

Minimum PC configurat­ion requiremen­ts for the Rift S:

CPU -- Intel i3-6100, AMD Ryzen 3 1200, or FX4350

Graphics Card -- Nvidia GTX 1050Ti or GTX 960, or AMD Radeon RX470 or AMD Radeon R9 290 8 GB+ of RAM

Video output -DisplayPor­t 1.2 source, and Mini DisplayPor­t to DisplayPor­t Adapter, with mDP to DP adapter that is included in the box

One USB 3.0 port Windows 10 Recommende­d PC configurat­ion requiremen­ts:

CPU -- Intel i5-4590 or AMD Ryzen 5 1500X or greater

Graphics card -- Nvidia GTX 1060 or GTX 970, or AMD Radeon RX 480 or R9 290 or greater 8GB+ of RAM

Video output -- Compatible HDMI 1.3 video output, DisplayPor­t 1.2 source, Mini DisplayPor­t Adapter, with mDP to DP adapter that is included in the box

1 USB 3.0 port Windows 10

Tackling the Real World The Rift S incorporat­es Passthroug­h+ , a true stereo-correct passthroug­h feature that uses core Oculus runtime advancemen­ts, including ASW, to provide a comfortabl­e experience with minimal depth disparity or impact on performanc­e.

"Passthroug­h+ was designed to allow you to view the real world without taking off your headset," the Facebook spokespers­on said. Enabling Passthroug­h+ would let players set down the Touch controller­s to pull up a chair without having to remove the headset, for exampl e.

Tackling the World of Rift Rift S users can play current VR titles that run on the Rift platform.

"You'll have access to the existing Rift library, and we have lots of great games -- from Epic Games' Robo Recall to Beat Saber from Beat Games and Super Hot VR from SUPERHOT," the Facebook spokespers­on noted. Asgard's Wrath and Stormland are "the key titles we're talking about now that are coming soon."

Rift S has a resolution of 1,280 x 1,440 per eye but the refresh rate is 80 Hz rather than the Rift's 90 Hz, to maintain the same required PC hardware specs.

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