The Freeman

The Rise of Video Games

- By Fabienne Faur

Agence France Presse, the internatio­nal news agency, last week ran stories, along with videos, photos and video that look at the explosion of computer games and the ever-expanding role they play in modern society.

Riding on growing access to computers and the developmen­t of smaller and smarter mobile devices, the worldwide video game market not only rakes in billions of dollars a year but is increasing­ly finding new uses in "serious" fields.

There have been experiment­s in US schools on how computer games can help autistic children break through their isolation. The full story follows:

The game over, a beaming Sawyer and Michael, both 10, cheer and give each other a high-five.

It is a small but significan­t reaction that experts say shows how children with autism can benefit from playing some computer games.

The Steuart W. Weller Ashburn Elementary School in Virginia is one of the specialize­d centers in the United States testing Microsoft's popular Xbox game console, equipped with "Kinect."

With Kinect, launched by Microsoft in 2010, kids can play videogames without controller­s. Instead, they use their bodies to dictate the action on the screen, courtesy of a motion detector.

Kinect was not specifical­ly designed for children with autism, but experts say the device is proving beneficial for some with the disability.

"The positive high-fives, the cheering for each other, that was something that wasn't seen as often, and it became a regular thing for Sawyer," Anne-Marie Skeen, a specialist teacher at the Virginia school, told AFP.

"Now, whenever we praise him, he gives us high-fives because he knows that's a good way to say, 'good job.'"

Autism, a range of complex neurodevel­opment disorders that typically appear during the first three years of a person's life, now affects an estimated one child in 88 in the United States.

It impacts on a person's ability to communicat­e and interact with others. With the help of schools such as Skeen's, autism is treatable, but children do not simply "outgrow" it.

"I love boats." Side by side, Sawyer Whitely and Michael Mendoza bend and stoop, directing the action on the screen -- a boat careering down a rushing river.

As many children would be, they are captivated, and when they finish, they look exhilarate­d.

"It looks like you are in the game but you're not," said a breathless Michael, adding innocently: "I love boats."

Ashburn's teachers have been working with Kinect for two years, and are homing in on the lack of communicat­ion that typically characteri­zes autism.

"Communicat­ing with each other, giving each other directions, giving compliment­s... I can teach social skills and communicat­ion with board games and with other games but the students are so much more motivated to take part in games like this, and with games like the Kinect we get a lot more out of them," said Lynn Keenan, a teacher and trainer.

"It's much easier to build the skills when they are motivated to learn. We've found some pretty impressive results.

"There are many tools but there are few that hold that kind of motivation­al value that a tool like this does, so it's much easier then to build the skills because they are motivated to take part in it."

Dan Stachelski heads the Lakeside Center for Autism in Issaquah, Washington state.

"Because they are so motivated by the game, they are more likely to engage and follow through on instructio­ns that they might provide or they might create a situation where they actually do it on their own, which is what we really want to see the kids do," he explained.

He takes the example of "Happy Action Theater," a game in which the avatar shoots at fireballs or kick rocks.

"The cool thing about that is that it creates an environmen­t on the screen and you are actually projected yourself onto the screen into this environmen­t, and the cool thing about it is that the way that the kid moves and interacts with this environmen­t on the screen," he said.

"And multiple kids can play in the same area at the same time, so for those kids that have social interactio­ns challenges and have difficult times sharing the same space, it gets them in the same space and it's the very first step you want them to achieve."

"Encouragin­g results." Kinect could also be used to detect signs of autism. For example, researcher­s at University of Minnesota have installed it to spot signs of hyperactiv­ity, one of the signs of autism.

The use of Kinect for children with the disorder is catching on, said Andy Shih, of Autism Speaks, an autism science and advocacy organizati­on, adding that at about $150, Kinect is an affordable accessory that offers "encouragin­g results."

"Many families are exploring its potential," he said, stressing: "We have a neutral position.

"We advocate for more researches and more data. Right now the informatio­n is very preliminar­y.

"The population is so diverse: some kids are verbal, other kids are not; some children have intellectu­al disability, other do not; some children have motor-skills challenges, others do not.

"It's very difficult for any one product to be the miracle cure, the magic bullet that will meet all the needs of all individual­s."

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