Qatar Tribune

Apple holds edge in app store trial despite nagging issues

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To prevail, Epic will have to persuade the judge that Apple’s app store has become a monopoly

APPLE seems to be prevailing in an antitrust trial examining whether its mobile app store illegally skims profits from smaller companies.

But the tech giant’s apparent edge comes at the cost of facing nagging questions about the financial vise it holds on people buying digital services on iPhones, iPads and iPods.

If nothing else, the skirmish has sharpened the focus on the exclusive payment system that Apple has built into transactio­ns occurring within apps installed on its family of mobile devices.

Apple has collected a 15 to 30 commission on those in-app purchases for the past 13 years, fueling a moneymakin­g machine that has helped the company increase its market value from about 150 billion in 2008 to more than 2 trillion today.

Those apps avoid a commission when their customers pay for their services through other options, such as a web browser. But Apple forbids apps from posting any links or making any other suggestion­s that steer people toward those other alternativ­es.

The anti-steering provision prompted Epic Games, the maker of the popular video game Fortnite, to sue Apple last year and set the stage for the trial now approachin­g the end of its second week in an Oakland, California, courtroom.

To prevail, Epic will have to persuade U.S. District Judge Yvonne Gonzalez Rogers that Apple’s app store has become a monopoly that has enabled the Cupertino, California, company to engage in price gouging. That argument will likely require Gonzalez Rogers to embrace Epic’s contention that the iPhone’s software and the app store are large enough to represent a market by themselves.

That has been a tough case to make, largely because the same commission rates have long been charged by similar stores operated by the leading video game consoles — Microsoft’s box, Sony’s Play-Station and Nintendo’s Switch — as well as on smartphone­s and other devices running on Google’s Android system.

What’s more, Apple has never raised its commission­s, and last year lowered them for companies that generate less than 1 million in annual sales on its products — a waiver that applies to the overwhelmi­ng majority of the roughly 1.8 million apps now in its store.

Antitrust expert Herbert Hovenkamp, a law professor at the Wharton School of the University of Pennsylvan­ia, doubts Gonzalez Rogers will agree with Epic’s narrow market definition. And that, he said, gives Apple the clear upper hand in the case so far.

“This is a case about market power, so even if there is bad behavior going on, it won’t make a difference if Apple isn’t (judged) a monopolist,” Hovenkamp told The Associated Press.

But Gonzalez Rogers has seemed troubled by Apple’s anti-steering requiremen­ts, based on her comments and questions during the past few days of the trial.

Her concerns crystalliz­ed while one of Apple’s expert witnesses, Richard Schmalense­e, was on the stand.

Schmalense­e, formerly dean of the Massachuse­tts Institute of Technology’s Sloan School of Management, also defended American Express in an antitrust case challengin­g its prohibitio­n on merchants recommendi­ng customers use other credit cards with lower transactio­n fees — a policy the U.S. Supreme Court upheld in a 2018 decision.

After Schmalense­e likened Apple’s in-app commission­s to a credit card terminal that charges a fee for being part of its store, Gonzalez Rogers questioned why an app couldn’t display different payment options, similar to the way stores can show a sign at checkout stands displaying the different credit cards and other forms of payment they accept. She suggested some sort of button or link might be inserted into apps allowing consumers to choose another payment method.

That is something Epic would like, given the main motives underlying its lawsuit. Epic has two goals: to avoid giving Apple a cut of its sales to Fortnite players making impulse purchases for digital goods while playing the game and it is looking for ways to expand its own unprofitab­le app store that charges a 12 commission.

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 ??  ?? Apple has collected a 15% to 30% commission on in-app purchases for the past 13 years, fueling a moneymakin­g machine that has helped the company increase its market value from about $150 billion in 2008 to more than $2 trillion today.
Apple has collected a 15% to 30% commission on in-app purchases for the past 13 years, fueling a moneymakin­g machine that has helped the company increase its market value from about $150 billion in 2008 to more than $2 trillion today.

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