HWM (Singapore)

THE STATE OF GAMING

Rakesh Mandal, Senior Director & General Manager, Client Solutions, South Asia & Korea, Dell

- By Koh Wanzi Photograph­y Angela Guo

How is Dell working to grow the esports industry?

We’ve been supporting the esports industry for longer than most other OEMs. For instance, we supported the Championsh­ip Gaming Series, one of the rst major esports tournament­s almost 11 years back. We’ve supported franchises as well, such as Team Dignitas. At the same time, we’re looking ahead and working to establish new, global partnershi­ps, as seen with the NBA 2K League, Miami Heat, and Mists Gaming.

In addition, we’ve got the Alienware Training Facility in North America, which we’re working with Team Liquid on. Each and every one of our partnershi­ps works both ways. They’re obviously looking at us because of Alienware, what it stands for, and how it can help them extend their competitiv­e advantage. On the other hand, we’re also really excited to help them take their game to the next level and grow our brand.

How would you describe the gaming industry today?

I think the industry is moving toward greater mainstream adoption and acceptance. It’s no longer reserved for a niche audience, and it’s becoming more progressiv­e and expansive. Given the circumstan­ces, that’s denitely one of the reasons why we’re beeng up our gaming PC portfolio and investing in the Training Facility.

Furthermor­e, support from profession­al sports leagues is growing and no longer simply restricted to one-off gaming tournament­s. It is signicantly different from what it was before and I think our partnershi­ps help ensure that Alienware continues to be the brand of choice. They also cement it as a brand gamers should aspire for.

Gaming is also becoming more intellectu­al as games become more layered and complex. Not only do you require good hand-eye coordinati­on and quick reexes, you also need to be able to plan, strategize, and make sense of informatio­n. It’s not a stretch to say that this can help you become sharper and more attentive.

What’s the biggest driving force behind the growth of esports?

I think esports itself represents a shift away from old perspectiv­es and consumptio­n habits with regard to gaming. Today, a big part of it comprises shared experience­s and interactio­ns between players and the community.

Furthermor­e, one of the biggest driving forces behind esports is technology. As a result, it is important that we as a technology company continue to push boundaries, deliver new and more advanced devices, and continue to take computing to the next level. For example, we’ve shifted away from the Inspiron Gaming series in favor of the Dell G series, an effort to widen the appeal of gaming devices and gaming itself. The G3, G5, and G7 laptops cater to a broad audience, encompassi­ng both budget-conscious customers and those who want the latest hardware.

However, I think it’s key to balance cutting-edge technology with affordabil­ity, which is where the Alienware brand comes in.

Where do you see the industry going in the next five years?

We recently conducted a study with a third-party agency that looked at what denes a gamer today. Ultimately, we realized that it’s hard to pin down as people who identied themselves as a gamer spanned so many different and divergent groups. I mentioned before that gaming is becoming more mainstream, and that’s denitely a big part of why traditiona­l stereotype­s of gamers no longer apply. We’re making huge strides in getting rid of the stigma where people used to think that gamers were generally people who didn’t have their lives in order and associated them with anti-social behavior.

Gaming revenue is potentiall­y the fastest growing segment in the consumer PC space today. Asia is home to millions of esports enthusiast­s. It is one of the most exciting markets, regardless of whether you’re a gamer, technology company, developer, or publisher. The reach of esports and gaming is increasing, and technology rms that partner with industry organizati­ons can help to confer further legitimacy.

Gaming revenue is otentially the astest gro ing segment in the consumer PC s ace today

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