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Trials of Mana

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Between Resident Evil 3, Final Fantasy 7 and Pokémon Mystery Dungeon: Rescue Team

DX, we’re pretty much living in a golden age for nostalgia. Games are getting remade left and right - so of course the iconic Seiken Densetsu 3 would get similar treatment, given its iconic stature as an RPG from the Super Famicom era.

So, where does Trials of Mana land on the spectrum of remake quality?

Right out of the gate, Trials of Mana does a great job of differenti­ating itself from other RPGs. When booting up the game for the first time, you are given six different characters to choose from - one to be the main character, and two more to act as companions. The game will then unfold in one of six different ways. Depending on which main character you chose, you’ll start in entirely different locations and play through lengthy backstorie­s, before you meet up with your companions and start your true journey.

This is a really, really unique way to play through an RPG, and lends it a ton of replayabil­ity. That being said, it is also pretty flawed in execution. I’ve restarted my game once because my selection of characters bored me to tears.

Trials of Mana’s story is technicall­y 25 years old - so it shouldn’t come as a surprise that it seems a little dated. Then, after playing through the main character’s backstory, you’re given the task of rounding up elemental spirits - which doesn’t seem like the most exciting thing to start off doing, and it doesn’t get much better from there.

The game’s writing doesn’t do a good job of keeping you hooked. When it tries to be dramatic and

emotional, it comes off as cheesy. NPC dialogue isn’t very interestin­g, so you end up avoiding striking up conversati­on with passers-by, and while the main story can get interestin­g every now and again, you’re still stuck with overtly childish dialogue and awful voice acting.

To be fair, I played the game with English voice acting turned on - and it was a terrible experience. I played as Angela, who inexplicab­ly made loud hamster-squeaking sounds whenever she jumped or attacked - two things you have to do all the time. A character named Charlotte recently went viral, and rightly so, for solely speaking in baby talk. Even the subtitles are in baby talk! It’s funny…for about five seconds, till you realise that you have to deal with it for the next 20 hours.

Combat though is a different story. Trials of Mana’s combat has been overhauled, with a new real-time system filled with a combinatio­n of light and heavy attacks alongside abilities and spells to use. In and out of battle, you can switch between all three characters in your party. It’s a welcome addition to combat, allowing you to make quick decisions on the fly while making full use of your entire team.

Each character comes with a skill tree, comprising special abilities to unlock using points you earn by levelling up. These skills allow you to really nail down each party member’s role in combat, which can be further tuned when the game lets you change character classes after level 18. You can also tweak how characters act during combat when you’re not in control of them, which I sincerely hope gets incorporat­ed into Square Enix’s other games (*cough* Final Fantasy 7 *cough*).

Trials of Mana’s combat systems are perfectly adequate

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