Tatler Homes Singapore

Stroke of Genius

TDC & Associates masterfull­y blends art and design to create impeccable and impactful interiors

- TDC & Associates 3791 Jalan Bukit Merah #09-01 E-centre @ Redhill Tel: 6295 6883 tdc.com.sg

“Art brings life into a room. It helps to enhance the mood of the space and is a good conversati­on starter,” declares LH Chan, principal designer of TDC & Associates. This is precisely why Chan and his team strive to incorporat­e an elegant mix of art and furnishing­s in each of their projects, creating interiors that are beautiful, functional and wonderfull­y made.

The proportion and size of an artwork, followed by the colours on it and the mood it creates, are among the key qualities to look out for when choosing art for your home. In one project, the firm selected a light-hued artwork to “elevate the bright and airy feel” of the living room. “The light-coloured piece of art against a dark-veneer wall panel helps to enhance the seats around it. The dark-veneer wall provides a perfect backdrop,” Chan explains.

In the master bedroom, a painting was utilised to enhance “the clean and crisp feeling of the room”, augmenting the zen-like atmosphere of this space. In another room, the dynamic brushstrok­es on a piece of art capture the eye while simultaneo­usly promoting a sense of softness and repose.

To create a similarly elegant look, Chan recommends first determinin­g where the focal point should be in the room. “Ensure that the colour theme of the art will help to elevate the room and not compete for attention with the room setting,” he says. If you’re arranging a few pieces together, do a mock-up of the compositio­n before securing the works to the wall. Adds Chan: “Arrange and lay everything out on the floor or a table to get a sense of how it looks before putting it up on the wall.”

The meticulous manner in which Chan plans and carries out his projects has won TDC & Associates much praise from clients. “No request is too small to look into, and the attention to detail is important,” says Chan. “Every room is different because it was designed for a particular person with certain functions in mind, where the user’s habits, quirks, likes and lifestyle are fully reflected.”

Blender, Unreal Engine, Unity and Twinmotion—to create realisticl­ooking virtual environmen­ts.”

The difference today is that with the rise of blockchain technology and everything it made possible, from NFTS to cryptocurr­ency, there is more money and attention being lavished on the metaverse than ever before. And the technology surroundin­g the metaverse is becoming ever more sophistica­ted.

Designers have been astonished by the output of artificial intelligen­ce tool Midjourney, which can quickly create remarkable images based on just a few keywords, raising the possibilit­y that virtual spaces can be entirely self-generated. Meanwhile, companies like the Metaverse

Travel Agency are working on new tools like VR helmets— astronaut-like contraptio­ns they call “metahelmet­s”—to create a more fully immersive digital experience.

“I feel like these virtual worlds have been coming at us in waves, and every wave gets us closer to something that could be a usable solution for the way we live,” says Razvan Ghilic-micu, chief editor of The Singapore Architect magazine and a senior associate with global design firm Hassell. Today, while much of the current conversati­on around the metaverse is “focused on the marketing and monetising of things,” he says, “architects could bring a social, cultural and environmen­tal lens to it.”

Ghilic-micu is skeptical about the possibilit­ies of purely digital worlds—“the current version of the metaverse just looks like a [crappy] version of a Wii game,” he says with a laugh—but he is enthusiast­ic about the ways it might enhance the physical world. “I see a lot more potential in augmented reality as the first step into virtual reality. The role architects could play is to

bring that excitement of virtual new possibilit­ies that enhances the real world. Could you test architectu­ral strategies or placemakin­g strategies in an ordinary mundane building to uplift the quality of the experience?”

Calvin Chua is doing just that. The founder of Singapore design studio Spatial Anatomy is currently working on a project called Beauty (Meta) World, which is part of a broader investigat­ion into the future of Singapore’s shopping malls. Chua explains the goal is to find real-world ways to rejuvenate ailing malls, while also seeing if their spirit and culture can be recreated in virtual environmen­ts.

In this case, the focus is on

Beauty World Centre, a mall that opened in 1984 on the site of a much older open-air market. Through a user-owned virtual universe called Decentrala­nd, the project takes input from local stakeholde­rs and transforms it into lively reflection­s of Beauty World’s past lives “as a vice-laden amusement park for the rich opened by Chinese businessme­n and the Japanese during World War II, as a popular but chaotic open-air market in the 1940s, and as a fresh resettleme­nt mall that drew in regulars from the western and northern region of Singapore,” says Chua.

“The metaverse opens up exciting theoretica­l possibilit­ies of recreating and reliving the different histories of a place over time that can be pieced together with input from the community,” he adds. It’s a way to harness the collective imaginatio­n into something that feels real, even if it isn’t strictly speaking tangible.

That sense of shared purpose is an important aspect: no virtual world can exist without inhabitant­s. “Belonging to something, a collective or a community, that’s what really makes a space,” says Eric Wong, a British architect interested in speculativ­e architectu­re and virtual worlds. “That’s probably why

NFTS are so big, because you have an opportunit­y to connect to others.”

And in another sense, community is how architects

 ?? ?? From top: The painting complement­s the offwhite colour scheme of this living room; an unconventi­onal artwork brings visual interest to this master bedroom
From top: The painting complement­s the offwhite colour scheme of this living room; an unconventi­onal artwork brings visual interest to this master bedroom
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 ?? ?? This page: Tan’s Civilizati­on series was inspired by the hit animated film Wall-e
Opposite page, clockwise from top left: Designed for the Mamoru Hosodadire­cted animated film Belle, Wong’s concept art imagines the virtual world of U with tessellati­ng components; the housing of the future as depicted in Tan’s
Civilizati­on series; another piece of concept art Wong created for Belle
This page: Tan’s Civilizati­on series was inspired by the hit animated film Wall-e Opposite page, clockwise from top left: Designed for the Mamoru Hosodadire­cted animated film Belle, Wong’s concept art imagines the virtual world of U with tessellati­ng components; the housing of the future as depicted in Tan’s Civilizati­on series; another piece of concept art Wong created for Belle
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 ?? ?? Clockwise from right: The Biophilic
Workplace series, generated with Midjourney by Ghilicmicu, explores the design of futuristic workplaces; another image from the Postnature series, also by Ghilic-micu and created with Midjourney; shops in Beauty
(Meta) World, a virtual mall in Decentrala­nd designed by Spatial Anatomy; Bryteworld is envisioned by Lanzavecch­ia + Wai as a floating metaverse with various gathering hubs, seen here in concept art generated with Midjourney
Clockwise from right: The Biophilic Workplace series, generated with Midjourney by Ghilicmicu, explores the design of futuristic workplaces; another image from the Postnature series, also by Ghilic-micu and created with Midjourney; shops in Beauty (Meta) World, a virtual mall in Decentrala­nd designed by Spatial Anatomy; Bryteworld is envisioned by Lanzavecch­ia + Wai as a floating metaverse with various gathering hubs, seen here in concept art generated with Midjourney
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