The Edge Singapore

Building a safe and ethical metaverse

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The metaverse has yet to become mainstream but it has already raised safety, privacy, and cybersecur­ity concerns. Last November, a beta tester of Horizon Worlds — Meta’s social virtual reality platform — reported that she was groped in virtual space. This prompted Meta to release a “personal boundary” tool to prevent sexual harassment.

Such uncivil behaviours may become common in the metaverse if the correct behavioura­l norms are not set. Case in point: After analysing a group of users’ activities on virtual world platform VRChat for 12 hours, the Center for Countering Digital Hate found that the group logged an average of one infringeme­nt every seven minutes. This included instances of sexual content, racism, abuse, hate, homophobia and misogyny, often with minors present.

“Similar to how the Internet created privacy, safety and security challenges, the metaverse will add even more challenges into the mix,” says Frank van Dalen, partner at Wordproof, a blockchain company.

Flaviano Faleiro, Accenture Interactiv­e’s president of Growth Markets, adds: “The metaverse is a place where people can meet and interact, and where digital assets can be created, bought and sold. We can therefore expect ethics, privacy, security, behavioura­l issues, equity and inclusion, safety and integrity and environmen­t issues to emerge as challenges that everyone has to overcome.”

Opening new doors to cybercrimi­nals

As with any platform that allows us to interact and trade with others, the metaverse will be an attractive target for cybercrimi­nals.

“Organisati­ons looking to enter the metaverse have to be mindful of how different devices and parties will interact in this unfamiliar environmen­t as opportunis­tic cybercrimi­nals will view the metaverse as another platform to execute cyberattac­ks,” says Sean Duca, vice president and regional chief security officer for Asia Pacific and Japan at cybersecur­ity firm Palo Alto

Networks.

He continues: “As the metaverse takes shape, consumers will likely require some kind of wearable hardware — such as smart glasses or headsets — to be fully immersed in the digital environmen­t. Mainstream adoption of those connected devices will translate to an inevitable broadening of the attack surface, resulting in more vulnerabil­ities and opportunit­ies for cyber attackers if not adequately secured.”

“Additional­ly, businesses looking to set up store fronts and advertise in the metaverse have to consider brand reputation, intellectu­al property theft, and how to identify fraud and abuse right from the onset,” he adds.

Since most tools supporting the metaverse run on the same protocols as today’s web apps, van Dalen foresees cybercrimi­nals continuing to exploit common vulnerabil­ities and exposures (CVEs). For instance, the Log4Shell vulnerabil­ity — which allows attackers to execute code remotely and arbitraril­y in the target applicatio­n — is likely to remain a cyber threat. This calls for metaverse developers and administra­tors to take the necessary security precaution­s and countermea­sures. He also expects current techniques of zero-day attacks like cross-site scripting, SQL injection and web shells to continue being an issue with virtual applicatio­ns powering the metaverse.

Additional­ly, Wordproof’s van Dalen warns that attacks on the metaverse could go beyond the digital realm into physical dangers. XR Safety Initiative, a not-forprofit organisati­on focused on helping build safe, immersive environmen­ts, produced a proof-of-concept research displaying how an attacker could manipulate a VR platform to reset the physical boundaries of the hardware, causing the user to be pushed into the path of furniture or towards a flight of stairs.

“The dangers could increase exponentia­lly as AR enters the picture, with users being potentiall­y misdirecte­d into a street or led into a dangerous physical situation like a robbery.”

Misinforma­tion might plague the metaverse

Since the metaverse provides a platform for content creation and informatio­n sharing, moderating content in the metaverse for misinforma­tion will be a Herculean task.

“Social media platforms have stepped up efforts to moderate misinforma­tion through the tightening of their misinforma­tion policies. While those measures could be replicated in the metaverse, they are insufficie­nt to curb the spread of misinforma­tion in the metaverse,” says van Dalen.

“The metaverse could provide forums for misinforma­tion and manipulati­on. In an age where even grown, educated adults are having issues discerning misinforma­tion from real news, it’s possible that the metaverse can exacerbate issues such as confusion and misunderst­andings around important social and political issues.”

“There could also be implicatio­ns for people’s health. Misinforma­tion related to medical treatments and major decisions could lead people to make decisions detrimenta­l to their health, something we’ve already seen play out in our current reality on social media platforms.”

To effectivel­y prevent misinforma­tion, safety features need to be baked into the metaverse right from the start. “The main onus for creating a more secure and safe metaverse will lie with metaverse builders. They need to ensure their users’ safety by incorporat­ing restrictio­ns and strengthen­ing security so that malicious actors are unable to take advantage of vulnerable users in the virtual world,” continues van Dalen.

Guidelines for building a metaverse that leans more towards utopia can be found in the User Safety Standards by the Oasis Consortium, an organisati­on of thought leaders aiming to accelerate the developmen­t of an ethical Internet. The standards can be used by metaverse builders for self-assessment as well as to validate their work and secure the needed resources to place safety, privacy and inclusion at the core of their business strategy. “The standards can become a blueprint for how metaverse companies approach rules and safety moving forward,” he adds.

Preventing a dystopian metaverse

If the metaverse will truly provide democratis­ed access and be an inclusive space for everyone, embedding ethics and taking into account the potential risks cannot be an afterthoug­ht.

To prevent the metaverse from becoming a dystopian nightmare, Accenture Interactiv­e’s Faleiro advises companies to first consider their product in the metaverse, how it is seen and purchased, where it goes and how their metaverse customers use it. “The life cycle of their product, brand, and experience­s requires a complete mindset shift. The metaverse is a place and not just another channel.”

He also encourages them to focus on the user experience. “Companies need to draw up a roadmap of the customer journey in the metaverse. It will also be essential to provide the same level of user experience across different channels, whether in the metaverse, internet or physical stores and outlets.”

“Organisati­ons should also work with trusted partners and providers who can act as strategic advisors with experience design capabiliti­es for experience creation; is able to assemble, build and operate tech; and have the required content moderation capability for the metaverse. From a security standpoint, it’s about having capabiliti­es to help with risk assessment, improving safety and trust in business operations by protecting digital identity, virtual assets along with content moderation in the metaverse.”

‘Zero Trust’ strategy

In terms of strengthen­ing their cybersecur­ity posture, Palo Alto Networks’s Duca urges organisati­ons to adopt a Zero Trust strategy. “In a Zero Trust architectu­re, each user, applicatio­n and bit of infrastruc­ture needs to have its digital interactio­n validated, regardless of whether it happens within the network or outside of it, to combat the exfiltrati­on of sensitive data. This is in contrast with earlier approaches, where all systems within a network would be protected by a single firewall, for example,” he says.

“Ultimately, businesses must be mindful of how different devices and parties interact in the metaverse. As a result, they need to establish a well-coordinate­d architectu­re and implement solutions that validate, authentica­te, and apply threat prevention capabiliti­es across their entire infrastruc­ture. This will help them identify potential threats and double down on areas that are especially vulnerable.”

As for preventing misinforma­tion, time stamping should be adopted as part of an automated environmen­t that will recognise and fight fraudulent and general misinforma­tion. “Time stamping in the metaverse will help to identify the creator(s) behind a piece of content and expose the changes made to that content in a decentrali­sed way. This means it will not be possible to alter the content without being noted. Adding tier-levels to timestamps or building multi-signature infrastruc­tures around timestamps will help connect the metaverse with the real world as well as add additional layers of trust generation and fraud detection,” adds van Dalen.

Just like every other tenet of society, the metaverse needs to build in a sustainabl­e way so that generation­s to come can continue to be a part of this world. Building ethics around social etiquette, safety, inclusion and accessibil­ity for all must remain front of mind.

 ?? UNSPLASH ?? If the metaverse is to provide democratis­ed access and be an inclusive space, embedding ethics and considerin­g the potential risks cannot be an afterthoug­ht
UNSPLASH If the metaverse is to provide democratis­ed access and be an inclusive space, embedding ethics and considerin­g the potential risks cannot be an afterthoug­ht

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