Business Day

Metaverse fans can ‘fly’ to Qatar to ‘experience’ World Cup

- Ellen Huet

In the real world, the constructi­on of the World Cup infrastruc­ture in Qatar has been marred by extreme temperatur­es and migrant worker deaths. In the metaverse, however, a digital replica of Lusail Stadium in Doha has none of that baggage

— and the virtual property can be raffled off as a prize for a lucky soccer fan.

Fifa’s virtual universe is part of the soccer organisati­on’s penchant for embracing the latest tech buzzword. In 2010, some matches were broadcast in 3D. In 2018, it offered a virtual reality experience. Now it’s the metaverse.

While some superfans may fly to Qatar and pay for a ticket to cheer with 80,000 other people during a game, metaverse-inclined fans can go to a virtual airport, wait hours while they “fly” to Doha, visit a digital version of the stadium and enter nearby shops in the Fifa World Cup-branded village to buy digital merchandis­e such as scarves and flags, which they can use to adorn their virtual houses to express their team spirit. That digital journey is thanks to Upland, a metaverse platform based in Mountain View, California, that is partnering with Fifa to provide a blockchain-based metaverse experience during the tournament.

Upland is not Fifa’s only partner to provide immersive soccer-themed digital environmen­ts tied to the World Cup, which starts on November 20 and is the most watched athletic event globally. Roblox also built out a technicolo­ur world where fans play a game that is a mix of soccer and bowling. “Younger generation­s especially are moving away from social networks, playing a lot of games in those 3D environmen­ts,” said Dirk Lueth, Upland’s co-founder and coCEO. Companies and groups such as Fifa have realised that “if we want to attract those audiences, we also have to be in that space as well”, said Lueth.

Upland’s metaverse is mapped to the real world, meaning it incorporat­es various simulacra of flesh-and-blood life. Flying across the metaworld costs money and time, though less than in real life; about $5 a flight and about a fifth of the normal travel time. Users can also buy and resell virtual property associated with realworld buildings.

In the metaverse, World Cup, fans can collect and trade digital gear and accrue points, which can give them the chance to win or nab other rarities, such as video clips of goals and other key game moments. One user will also win the digital address of Lusail Stadium, on which Upland built a stadium replica. Users cannot go inside the stadium, but can see it from the outside and view digital shops near its base.

A regular fan isn’t going to buy a ticket to the game,” said Upland marketing head Lindsay Aamodt. “But they can have a cool representa­tive experience in the metaverse.”

 ?? /Bloomberg ?? Virtual visits: The Lusail Stadium in Doha, Qatar, can be visited physically or with less expense and inconvenie­nce in the metaverse.
/Bloomberg Virtual visits: The Lusail Stadium in Doha, Qatar, can be visited physically or with less expense and inconvenie­nce in the metaverse.

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