Business Day

AUGMENTED REALITY Microsoft soldiers on with combat-ready AR despite hiccups

- Tim Culpan

For more than a decade, technology pioneers have toiled away making virtual reality (VR) headsets in the hope that one day there will be a compelling and profitable need for these devices. There isn’t. That’s unless you’re the US military and believe soldiers in the field will be more effective, and safer, when equipped with head-worn gadgetry.

Oculus, founded by Palmer Luckey, was an earlier VR leader, followed shortly after by smartphone maker HTC. They envisioned selling headsets to consumers who would sit at home playing more immersive games, or simply watching whales swim by. Sony and Samsung Electronic­s were also eager to be part of what they hoped would be a boom to rival the smartphone era.

But these devices were expensive, heavy and not very good. The environmen­ts may have been virtual, but the headaches and nausea were real. Fewer than 10-million headsets were sold in 2022, according to researcher IDC, versus 1.2-billion handsets.

Still, some executives remain convinced that everyone will soon be living in the metaverse, where the internet and the physical world blend through interconne­cted 3D scenes. Mark Zuckerberg’s then-Facebook ponied up $2bn in 2014 to buy Oculus, later changing the name of the device and the company to Meta to reflect a future beyond social media.

Last week, Meta Platforms laid off a further 10,000 people, after cutting 11,000 positions in November as an advertisin­g slowdown collides with the metaverse’s failure to launch. The Reality Labs division, which comprises everything from headsets to avatars, has lost more than $20bn to date and predicts it will continue to burn money this year.

Microsoft is also trying to break into this business, but instead of chasing consumers, it’s trying to land corporate customers who would use its HoloLens system in profession­al settings such as medical education and engineerin­g. This focus mimics the software giant’s own turnaround a decade ago from selling operating systems for computers to cloud computing and data storage for enterprise­s.

And regarding big customers, there’s none larger than the US government. In 2018, the Redmond-based company beat out unicorn startup Magic Leap to land a $479m deal to develop a prototype headset based on the HoloLens augmented reality (AR) device.

While VR cuts a person off from the real world, making them entirely reliant on computer-generated sights and sounds, AR systems interact with the surroundin­gs. The eyes and ears can sense what’s going on, while also being augmented with a simulated environmen­t. For the military, locking a soldier’s eyes behind a screen is too risky; if there’s a power failure or technical glitch, they could be left blind.

The US military believes that enhancing, rather than replacing, a soldier’s senses could give them the advantage. Other nations agree, with Israel among those deploying the technology. China has its own version, while the UK is preparing to use VR for training.

The invention of night-vision goggles, and improvemen­t in that technology, allowed the US military to “own the night” and conduct high-risk operations by leveraging their visual advantage in, for example, the 2011 raid in Pakistan that killed al-Qaeda leader Osama bin Laden. But that edge is being weakened by the proliferat­ion of night-vision goggles among armed opposition groups and terrorist groups worldwide.

AR could offer military units the sort of upper hand that night vision did in the past. In addition to improved optics in low light, AR systems are expected to allow troops to recognise and track friendly forces, pick out enemies, map the surroundin­g terrain and even interact with unmanned vehicles. A soldier could watch through the eyes of a drone to get a bird’s-eye view, or see around corners.

It would offer the situationa­l awareness of a first-person shooter game to a person who is in active combat.

It’s been a rough ride, though. Having impressed the military with its prototype, Microsoft won a subsequent contract worth up to $21.88bn two years ago to bring the device into production. Further testing in the field found many of the same problems couchsurfe­rs experience­d, including nausea and eyestrain.

Instead of approving the next round of procuremen­t money, which would have bought thousands more devices, Congress froze almost $400m in funds for the Integrated Visual Augmentati­on System (IVAS) to be spent in 2023 until the problems could be worked out. The military thus gave out a new contract in January, worth just $125m, to develop an improved variant of IVAS.

While much has been made of these hiccups, and the reduced budget, the overall trajectory of the project remains unchanged. With technology an important differenti­ator on the battlefiel­d, there’s little chance that the government will nix plans to give soldiers an edge.

It also gives companies such as Microsoft and defence supplier Northrop Grumman a competitiv­e advantage, because not only is the military a tough client to please, it’s one with deep pockets and a willingnes­s to spend money on moonshot projects. And if they can solve the problems with AR headsets, it’s likely those advances will flow through to consumer devices, so that Zuckerberg can hang out in the metaverse with all his friends.

 ?? /123RF ?? Owning the night:
Consumer applicatio­ns for augmented reality, such as gaming and the metaverse, aren’t making money, but military contracts are highly lucrative.
/123RF Owning the night: Consumer applicatio­ns for augmented reality, such as gaming and the metaverse, aren’t making money, but military contracts are highly lucrative.

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