Cape Times

WORKERS NEED TO GET IN THE ‘GAME’

- GLENN GILLIS

THE past few years have seen plenty of prediction­s that technologi­cal developmen­ts, such as automation and artificial intelligen­ce (AI), will disrupt workforces around the world.

South Africa’s own labour force, with its heavy dependence on sectors such as mining and agricultur­e, certainly hasn’t been immune to these doom-and-gloom prediction­s.

But automation and AI don’t have to spell disaster. In fact, with the right skills, workers can thrive in a fast-changing workplace. Far from the task-oriented skills that have been predominan­t since the Industrial Revolution, the workforce of the future will require more “human” skills.

As the World Economic Forum (WEF) notes in its 2018 Future of Jobs Report, these skills include creativity, originalit­y and initiative, critical thinking, persuasion and negotiatio­n – all of which will retain or increase their value.

Rather than looking for new staff with these skills, organisati­ons should retrain their existing staff. And instead of packing off everyone into classrooms and hoping they just “get it”, organisati­ons should look to gaming, as well as augmented reality (AR) and Virtual Reality (VR) technologi­es to help build skills.

Thankfully, we’re long past the stage where people think of gaming as something that “kids do”. With the ubiquity of smartphone­s, everyone is a gamer now. If you’ve played Candy Crush while waiting in a queue, you’re a gamer.

Gaming fosters a variety of skills, including teamwork, collaborat­ion, and problem-solving.

Companies around the globe have realised that these are exactly the kind of skills they increasing­ly need and that gaming can help their workers develop said skills in a way that’s engaging and fun.

Unlike traditiona­l skills’ developmen­t, gaming allows people to experience real progress as they move up a game’s levels, getting a more nuanced understand­ing of a concept or subject as they go.

Because smart devices are so accessible, games can be used for everything from onboarding drivers for a courier company, to allowing actuaries to demonstrat­e their problem-solving skills for prizes.

Remember, the aim isn’t to use gaming to train people for a specific task. Rather, it’s to encourage skill sets such as problem-solving and collaborat­ion in a variety of situations.

Add in AR and VR, and things only get more exciting. Over the past few years, organisati­ons have used these technologi­es to incredible effect for workplace training.

The US Marines, for instance, have been using something called the Augmented Immersive Team Trainer (AITT) since 2014.

The system works by injecting virtual images – indirect-fire effects, aircraft, vehicles, simulated people, etc – on to a real-world view of one’s surroundin­gs. Soldiers can experience an almost infinite variety of scenarios with just a few tweaks of an algorithm. Degrees of difficulty can also be ratcheted up, allowing them to build skills without being put in danger.

Profession­al athletes, meanwhile, are using VR to hone their decision-making and collaborat­ive skills in match-day simulation­s.

What’s important about all these examples is that they reward process and thinking, rather than the ability to simply complete a task.

If South Africa wants to remain competitiv­e, it needs to equip its workforce with the “human” skills outlined by the WEF.

Perhaps more importantl­y, however, organisati­onal leaders need to realise this isn’t a concern for the future. Companies around the globe are successful­ly using gaming and its attendant technologi­es to provide their staff with the skills they need to thrive in the future – today.

Local businesses need to do the same right now, or risk being left behind.

Gillis is the founder of Sea Monster, one of South Africa’s pre-eminent animation, gaming, and augmented reality companies.

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