Sunday Times

FOR ONE NIGHT ONLY

Nakhane will be appearing on Constituti­on Hill

- Tymon Smith

When I last spoke to musician, writer and actor Nakhane, in November 2019, they were riding the wave of internatio­nal critical acclaim and praise from superstars like Madonna for their 2018 album You Will Not Die, which they were returning to their homeland to promote in a series of whirlwind gigs after having recently relocated to London. Little did any of us know that those gigs would be the last time the now-34-year-old artist would be in the country of their birth thanks to the Covid-19 pandemic.

Now, as Nakhane gets ready for what is their only scheduled performanc­e this year at the Bassline I Am Live Festival at Constituti­on Hill, Johannesbu­rg, on May 21, we spoke about the effects of the lockdown on the performer’s mental health, what they can tell us about plans for the release of their long-delayed second album and how they’re feeling about coming home.

Explain the rollercoas­ter of emotions you experience­d during those 15 months of lockdowns in the UK

As lockdown was beginning to become something real I thought, “Well I spend time with myself anyway so this is going to be great.” Of course, I wasn’t the only person who thought that. At that point we were all being selfish about it and didn’t realise how awful the pandemic was going to be. It’s a weird purgatory — you don’t have any outlets and then it starts becoming internalis­ed and all those shitty thoughts that you had about yourself are magnified. You don’t think, “Oh this is bullshit,” and then a show takes over and you feel good about yourself or you go to a gallery or meet friends at a pub. I started drinking and it got really difficult, especially towards the third lockdown ... around August things were starting to get really dark. I struggled to make anything.

You moved out of London to the countrysid­e with your partner, you got a dog and things started getting better ...

I’m back in South London baby! And now I have an incredible dog I’m obsessed with. We thought let’s just go up to the country and we’ll live there for a few months. Fifteen months later we were there and I needed to come back to the city. I needed London: I needed brown faces, I needed to hear the melting pot.

How did not being able to visit SA affect you?

It’s a weird feeling. I haven’t been away from home for that long. It’s been almost three years and I’ve felt that gut-wrenching sense of alienation from South Africa. I felt for the first time like there was a glass door between me and the country and I could see it but the sound was more muffled than before. [The performanc­e is a] baptism by fire because South African audiences are the most wonderful in the world - when they love you, they love you but if they’re not that into you they’ll tell you. That makes me work harder.

Can you tell us anything about the new album?

I can’t say much. I’m not allowed to play all of the songs from the album but hopefully I’ll be able to play one — the first single.

Are plans for Nakhane global domination back on track?

I have no designs to be influentia­l but people espouse it. I find that cringey. I want to become the musician I dreamed of becoming. I want to make enough money to take care of my family and live a comfortabl­e life but the idea that we should all drive Porsches and live in f**king manors is ridiculous. I have no designs on that. I’m still open to acting roles, I’m writing a new novel and I have a fantastic new literary agent, so that’s exciting.

Has the experience of the pandemic changed your perspectiv­e on what’s important to you?

Time! Because it slips through my hands. Time, health and (I know this sounds lame) not to be tired. The dog is really important to me too. By “time” I mean doing things, actually sitting down and making something — playing guitar, playing the piano, sitting down and doing those things. You can fool yourself into saying, “When I’m watching Mozart in the Jungle I’m doing research,” but you’re wasting time. I’ve been lucky enough to be blessed with the faculties and the channels to create things so I’ve got no right to waste my time.

Nakhane performs as part of the Bassline I Am Live Festival at Constituti­on Hill on May 21 alongside Sun El Musician, Bongeziwe Mabandla, Ms Party and Aurus. Tickets are R320 from howler.co.za

‘There are no stupid questions,” Melody Maker, digital consultant at advertisin­g agency M&C Saatchi Abel, assures me as we kick off our discussion about the moment’s buzziest buzzword, the metaverse. In fact, one of the first things everyone I consulted on the topic assured me is that what we call the metaverse is shifting terrain. It’s a technology in its infancy, and what it is or might be in the future is still being forged. It’s one of the focal points at this year’s Design Joburg, which will be at Sandton Convention Centre this week, where virtual reality (VR) and augmented reality (AR) will feature in the design fair’s Architects Gallery.

There will be “digital twins” of two of Joburg’s landmark buildings, the Bank and

The Leonardo, which you can tour using a digital headset. And the topic will also be explored in a panel discussion, which will include Maker and Ann Roberts, who founded TMRW Gallery nearly five years ago as a kind of experiment to explore what would happen when contempora­ry artists were introduced to VR technology, as well as Steve Pinto, founder of New Reality, a local immersive-experience production company, who will moderate the discussion.

What is the metaverse?

The next question, after being told that the metaverse isn’t really a clearly defined thing yet, is to insist: “But really, what is the metaverse?” To this, someone will usually concede that it’ sa kind of network or constellat­ion of virtual worlds — parallel digital realities you can enter using a VR headset (and also sometimes via less immersive technologi­es, like gaming consoles, computers and smartphone­s). It exists, in essence, on the internet.

Maker breaks it down for me in the oftenused terms set out by the woman who’s described as the “godmother of the metaverse”, Cathy Hackl.

In a nutshell, she says that if Web 1.0 is understood as the internet, which created “access to informatio­n at scale” in ways that it wasn’t before (search engines, Wikipedia and the like) and Web 2.0 has more to do with “the rise of social networks”, which “became about networking and how to connect people”, then Web 3.0, which is the metaverse, is about connecting “people, places and things”. It’s a form of the internet you can enter as if it were a place.

Roberts puts it in perspectiv­e by comparing the point at which we find ourselves now to the early days of VCR. Who knew which of the two dominant technologi­es — Betamax or VHS — would end up dominating the market?

Similarly, it’s hard to know which of the myriad iterations of the metaverse out there now will become entrenched and which will fade away. Another useful analogy, she suggests, might be to consider all the companies that existed when internet search engines first appeared. Which aspects of the nascent metaverse will be “Google”? Who knows? For the moment, it’s a bunch of interactiv­e, immersive virtual or synthetic worlds that you can enter or leave as you please.

“You enter the metaverse with an avatar,” says Maker — a sort of digital version of yourself. What you do there might vary — one of the earliest areas it gained traction was in the world of gaming — but it’s a phenomenon that’s starting to bleed out of the geeky corners of the internet into the mainstream, affecting ordinary, everyday activities, industries and profession­s.

Visiting Ubuntuland

Maker explains that people are often attracted to the metaverse for entertainm­ent, as a form of escapism. In this digital fantasy world, you can do things akin to what you might do in the real world.

Of particular significan­ce are the currencies that have sprung up in the metaverse built on blockchain technology.

Each world, sometimes called an ecosystem, has its own — Ubuntuland, Africa’s first metaverse marketplac­e, which was launched in February this year, for example, has $UBUNTU tokens. The advent of non-fungible tokens (NFTs), another blockchain technology, has made the ownership of unique items in these digital universes possible.

So, as Pinto explains, this means that in the virtual worlds of the metaverse, commercial activities have taken off — you can buy virtual real estate, for example, and economies have developed. They’re a bit like real-world economies, he says, operating according to laws of supply and demand, but with a different ideologica­l approach.

Cryptocurr­encies are inherently anti centralise­d control; in fact, this might be their reason for being. There are no centralise­d financial institutio­ns of government­s in this digital dimension — the rules are based on transparen­cy and the accessibil­ity of informatio­n to everyone.

Pinto points out that as a result, without realworld bureaucrac­y, the economy in the metaverse is relatively frictionle­ss and so the economy moves faster.

For some industries, especially in the fields of design and architectu­re, where 3-D VR

technology has been used for some time, the implicatio­ns of the metaverse are more obvious than others.

Streamline­d architectu­re

During the pandemic, particular­ly, when travel was restricted, architects and interior designers with overseas clients began working more intensely with VR technology. It allowed them to design buildings and interiors in incredible detail, and their clients could don a headset and enter virtually across the globe (or down the road). They could move around their buildings and “experience” them before they were built.

This meant architects and their clients could change and refine their designs before spending a cent on brick and mortar with an unpreceden­tedly clear idea of what the results would be. It’s a developmen­t that has streamline­d certain aspects of the field of architectu­re and design in meaningful ways.

Pinto explains that one of the foundation­al economic activities in the metaverse is buying virtual real estate.

And what do you do with space, whether real or virtual? You build something …a house (or a shop, a club, an art gallery or whatever you like).

Increasing­ly, architects are using their VR technologi­es to design space that exists only in the metaverse and only for the metaverse. When it comes to designing exclusivel­y for the metaverse, of course, a whole new realm for architectu­ral expression arises. Architects are designing digital fantasy spaces, unconstrai­ned by gravity or engineers or materials.

And, as Pinto points out, if, as an architect, you charge for that work, it’s as real an economy as anything.

While some of what people do in the metaverse has to do with ordinary human impulses like displaying wealth and status, or simply expressing themselves, there are other possibilit­ies for what can happen in these spaces, too.

Maker says that M&C Saatchi Abel’s office in Ubuntuland, apart from providing an opportunit­y to immerse themselves in the technology to understand it, is to make it possible for people all over the world (it’ sa global company) to meet in the virtual office. There, in the digital space, they can share expertise around the globe, which might not be easily accessible in the real world. They can crowdsourc­e ideas and basically unlock creativity and opportunit­ies to collaborat­e in new ways.

Meaningful artworks

That’s one possibilit­y for how the metaverse might function in our lives beyond the realms of fun and entertainm­ent. Others might include anything from art to education. When Roberts establishe­d

TMRW, she saw it as an experiment to see what might happen if you introduced artists to VR technology. “TMRW was set up to give contempora­ry artists access to the tools of virtual and augmented reality, because for me digital technology should just be another brush. It’s an extension of an artistic practice.”

While she’s a little sceptical about the hype about NFTs and art in the metaverse — “It’s like a get-rich-quick scheme rather than having any kind of solid, credible artistic foundation,” she suspects — she’s still very interested to see “how the technology can be used by artists to create meaningful artworks”.

Despite the noise, she says, there are a number of organisati­ons doing fascinatin­g work with digital art — she mentions Acute and Aorist — and she remains convinced that “it’s important that people should be exploring the space”.

It has the potential to open up avenues of creativity and imaginatio­n unlike anything in the real world, and what happens in the metaverse might enter our consciousn­ess in ways quite different from art in the real world. For example, Roberts recalls that when Mary Sibande worked with TMRW, she said that she dreamt about her work for the first time.

Maker notes that if she had to bet on an area of growth in the metaverse, it would be fashion. Just as you can select an avatar, you can select clothes for your avatar. The metaverse, she points out, “opens up opportunit­ies for self-expression”, and fashion offers all sorts of new possibilit­ies in a way that might be more accessible than architectu­re, for example.

There will be “digital twins” of two of Joburg’s landmark buildings, the Bank and The Leonardo, which you can tour using a digital headset

Virtual fashion

Already, “virtual fashion” is a growing phenomenon with several fashion houses having hosted virtual fashion shows in the metaverse. But Maker says that while there might be design discipline­s that are suited to the metaverse to a greater or lesser degree, sooner or later it’s bound to matter to any and all industries.

You might consider its relevance in the same way as we thought about social media in its infancy, she explains. Once, a brand might have asked why or whether they should bother to have a Facebook or Twitter account. Now, there’s barely a brand out there that doesn’t have a presence across all social media platforms.

The metaverse is likely to play a similar role in its own way. She notes that in the same way as jobs like social media managers didn’t exist even a few years ago, whole new employment descriptio­ns will arise from activities in the metaverse. “I’ve got a virtual community manager who manages people online; that’s their whole job,” says Maker.

As for the future, she thinks the real game changer will be when the digital world and the real world relate seamlessly. If there were glasses you could wear, for example that allowed the metaverse to free itself of 3-D headsets and clunky goggles, it could become a layer of reality, rather than a separate reality. That, she suspects, would unleash a whole new raft of potential, and possibly realise the greater purpose of the metaverse.

Barrier to entry

Without real-world bureaucrac­y, the economy in the metaverse is relatively frictionle­ss and so the economy moves faster

STEVE PINTO Founder of New Reality

Roberts points out, however, that a lot of its broader applicabil­ity will depend on the lowering of barriers to entry. At the moment, access to headsets — which are prohibitiv­ely expensive — and super-fast internet, hinders its broader applicabil­ity beyond a privileged few. But, what also seems inevitable is that the metaverse will become more realistic and convincing; more like the real world.

Already, there are examples of how hyperreal fashion items are springing up. It would be a game changer for artworks, which, Roberts points out, rely on being unique.

Maker notes that things called “haptic suits” are already available; these translate things that happen in the metaverse into physical sensations. (We agree not even to broach the implicatio­ns of this kind of technology for the pornograph­y industry.)

The funny thing about the developmen­t of the metaverse, it appears, is how much it seems destined to become more like the

“real” world. Its apparently inevitable march towards some sort of form of augmented reality is one aspect of the question. The other might be the ways in which moral and ethical questions related to the material world are already manifestin­g in the metaverse.

What do you do about cybercrime, for example? “How do you prevent hate speech?” adds Maker. “People are speaking about a constituti­on for the metaverse,” she says. “How do you ensure that there is a code of conduct that people are adhering to?” Is it inevitable, even as we create a marvellous, brave new digital world, that we will take our problems with us?

‘Africa’s Metaverse and the Question of Whether Designers and Artists should be Paying Attention to it.’ Thursday May 19 from 1.30pm to 2.30pm. Panellists include Ann Roberts of TMRW Gallery and Melody Maker, digital consultant at M&C Saatchi Abel. Moderator: Steve Pinto.

Design Joburg is on from May 19-21 2022 at the Sandton Convention Centre, and the fringe event, Design Joburg Collective — which will include industry walk-arounds, trend talks and networking events — kicks off on May 17 and will be live in nearby décor and design districts Kramervill­e and 44 Stanley.

For me, digital technology should just be another brush. It’s an extension of an artistic practice

ANN ROBERTS Founder of TMRW Gallery

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Left and below: the Bank building.

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