The Citizen (Gauteng)

GAME ON!

A voyage to adventure Assassin’s Creed: Odyssey Open-world/RPG

- by Nick Cowen

Players will need to make time for Assassin’s Creed: Odyssey. A lot of

time. The 11th major instalment in Ubisoft’s historical openworld series is a gargantuan beast. The map is easily one of the biggest the developer has yet created – possibly the biggest in any game it has published – and as is the case with most games in this series, it’s teaming with things to do and discover.

You could lose weeks, even months, to this game. As impressive as Odyssey’s size is, it’s also backed up by some of the most eye-wateringly beautiful visuals in the medium.

Set in ancient Greece circa 431BCE, the game’s world doubles as an adventure and a walk through the ancient world.

Each town and area boasts its own personalit­y; vineyards stretch off over hills, temples stand impressive­ly in town squares and the Mediterran­ean glistens next to golden beaches.

The story centres on one of two siblings, Alexios and Kassandra, the descendant­s of the legendary Spartan king Leonidas.

Players can pick one or the other, but their choice doesn’t really impact a whole lot on the game’s mechanics or plot.

The player then heads into the sprawling map and soon finds themselves embroiled in the Peloponnes­ian War and a shadowy conspiracy hatched by the series antagonist­s, The Templars.

Odyssey is built on its predecesso­r’s template – last year’s Assassin’s Creed:

Origins – but developers have tinkered somewhat with the formula and added in some rather neat features.

One of these is the new dialogue trees, which allow players a certain amount of choice in how they interact with many of the characters they come across.

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