The Citizen (Gauteng)

GAME ON!

- By Nick Cowen

Big dog in the house Call Of Duty: Black Ops 4 FPS/Multiplaye­r

The shooter landscape has experience­d a shake-up in the past couple of years. Where once the regular Triple A games in this genre could expect healthy returns by kicking out a new iteration of an old template with some new tweaks, matchtypes and modes, now they are having to take note of a new genre of game that has been eating their lunch with startling regularity: the Battle Royale.

The two leaders in this genre, Fortnite and Player Unknown’s Battlegrou­nds, who not only dominate gaming headlines with stories about their regular updates and player antics, they routinely strip the lobbies of more traditiona­l shooters. This may explain why Activision announced in May that it was jumping on the Battle Royale bandwagon and it fell to Treyarch – the studio tasked with this year’s iteration – to make a go at it.

Before addressing Treyarch’s answer to this call

Blackout, it’s worth taking a look at the game’s other two modes – Multiplaye­r and Zombies.

The former sees the return of the Specialist­s From COD: BLOPS III as well as a couple of new faces. The pace of the matches is less frenetic and the “boots-on-the-ground” approach Treyarch has taken (no jet jumps or wall running) makes the mode feel smoother and enjoyable.

It would have been nice to have more match modes and variety in a couple of maps, but the satisfying shooting and new heal-mechanic – which forces players to think tactically – will keep players glued.

Zombies is slick and stacked with content boasting two storylines, deep maps set on the Titanic, Colosseum and Alctraz, chargeable weapons, puzzles, and a new mode, Rush, which is a fast-paced kill box where reflexes and twitch-shooting is paramount.

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