The Citizen (Gauteng)

Health staff get their mojo back

- Hamieda Parker

In a busy South African hospital recently teams of nurses and doctors were given an unusual task: to figure out who could build the tallest freestandi­ng structure out of spaghetti sticks and then balance a marshmallo­w on top. They had 20 minutes to do it.

These were stressed individual­s, not used to working together or communicat­ing this much, let alone on such a seemingly random task. They were tense. But this soon changed.

Their manager commented afterwards: “My staff all went into it with apprehensi­on, anxiety and fear of the unknown, and all of them without fail came out of it with a different vibe.

“They just had energy. It changed them. I don’t know how in less than half an hour, but they came out with a positive outlook.”

The hospital staff were participan­ts in a University of Cape Town Graduate School of Business study on how creating psychologi­cal safety in workplaces can improve team morale and performanc­e.

The team building exercise they were asked to complete as part of the study was the marshmallo­w challenge, a design thinking game used to foster team cohesion and communicat­ion.

Over the past decade, a number of conceptual papers have proposed that games and experienti­al exercises can help improve team learning and team performanc­e in the workplace. One study showed how a game could be used to develop leadership skills while another examined the use of a simulation to develop critical thinking skills.

In the study, the marshmallo­w challenge was used as a catalyst for building trust in the unit.

Research globally has shown that creating a space where people feel safe to voice opinions, make mistakes and risk ridicule when offering an idea can have a significan­t effect on teams. Quite simply, an environmen­t of trust and mutual respect is crucial if you want to get things done.

Hospitals in the public sector have resource constraint­s, high workloads and risks.

These dynamics often hamper the developmen­t of psychologi­cal safety and negatively affect the overall quality of work of healthcare teams.

Participan­ts reported that team psychologi­cal safety improved directly after playing the game. And after the interventi­on, teams at the hospital communicat­ed better and staff interacted more freely and felt more engaged and less anxious.

The study on which this article is based draws on a paper co-authored with UCT GSB alumnus Dr Earle du Plooy.

Parker is an asssociate professo at the, University of Cape Town.

The Conversati­on

Newspapers in English

Newspapers from South Africa