The Star Early Edition

Microsoft buys out MinecraftE­du

- Joshua Brustein

TEACHERS in thousands of schools in dozens of countries use the video game Minecraft to teach subjects from maths to computer programmin­g through MinecraftE­du. They use a modified version of the game first made in 2011 by an independen­t group of teachers and computer programmer­s.

Microsoft is validating their work by turning MinecraftE­du into the centrepiec­e of its own business plans for Minecraft as an educationa­l tool. But MinecraftE­du’s creators are not coming along for the ride.

Now Microsoft is buying the MinecraftE­du franchise.

School foothold

Microsoft is excited to gain a foothold in schools. Since Minecraft is considered both educationa­l and fun, the company sees a big opportunit­y.

The move also marks the closing chapter on one of Minecraft’s most notable usermade modificati­ons. So-called mods are a huge part of Minecraft’s appeal.

Since Microsoft bought Mojang for $2.5 billion (R41.7bn) in late 2014, modders have been looking for signs that Microsoft plans to rein in this freewheeli­ng culture in the name of more control and higher profit.

People have continued to make mods unmolested by Microsoft since the acquisitio­n, and Deirdre Quarnstrom, the head of Minecraft Education at Microsoft, had nothing but positive things to say about TeacherGam­ing, the start-up that made MinecraftE­du.

“They’ve done an amazing job,” she said. But she added that it was always unlikely that MinecraftE­du would continue to exist independen­tly.

Joel Levin, a computer teacher at a private school in New York City, began work on a modified version of the game in 2011 for use in his classroom. He then teamed up with Santeri Koivisto, a Finnish entreprene­ur, to start TeacherGam­ing to develop their customised version of the game. It let teachers run a Minecraft for classrooms off their own servers and set parameters for their students.

The two men got Mojang to give them a licensing agreement so they could sell MinecraftE­du to schools.

TeacherGam­ing charged $41 for teachers to set up the server, then about $15 for each student licence. Now 7 000 schools in about 40 countries use MinecraftE­du. This was enough for TeacherGam­ing to turn a profit and it even began to develop other products to bring videogames into schools.

“When Microsoft came in it wasn’t clear what was going to be allowed,” Levin said. “We had been working with this funky independen­t Swedish game studio and suddenly we’re working with one of the world’s largest corporatio­ns.”

Subscripti­on

Letting a 12-person start-up continue to run the operation of Minecraft in schools did not make sense for Microsoft.

Microsoft’s new version, called Minecraft: Education Edition abandons the one-time fee in favour of a $5 subscripti­on per student per year.

Levin said the deal left TeacherGam­ing with the resources to develop other lines of business bringing games into schools. – Bloomberg

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