Sony mobile game beats Pokémon in Japan
NINTENDO might have scored a hit with the explosive debut of Pokémon Go this year. On its home turf, however, Sony has quietly dispatched its rival with a popular mobile game called Fate/Grand Order.
The game, based on anime TV series called Fate, allows players to travel back in time and team up with historical figures such as Julius Caesar, Leonardo da Vinci and Joan of Arc to rescue humanity from disaster. While the basic version is free to play, people can pay for tokens that make it easier to add characters and speed up game play.
Fate/Grand Order has been at or near the top of Japan’s app revenue rankings all year and has been downloaded more than 7 million times since its July 2015 debut. It has made more money than Pokémon Go among Android users 104 out of 133 days this year, and 51 days on iOS devices, in the same period, according to researcher App Annie.
“In terms of the amount of money people are spending, it’s up there above Pokémon Go,” said Damian Thong, an analyst at Macquarie Group in Tokyo. “The intensity and engagement level for Order is a lot higher.”
When Sony reported its latest quarterly figures last month, Sony chief financial officer Kenichiro Yoshida singled out the game at a press conference, saying “it continues to positively” contribute to the music division, where it’s based. Fate/Grand Order helped to lift Sony Music’s operating profit by 23 percent to ¥16.5 billion (R2bn). Revenue rose 8 percent to ¥150bn. The game’s success is a sign of how important Sony’s gaming and entertainment businesses are for chief executive Kazuo Hirai, as the company struggles with razor-thin margins and competition in televisions, cameras and other hardware. The company plans to expand its mobile games effort with more titles in more markets in the coming months. show’s complexity and large cast of characters lent itself well to the mechanics of mobile games.
“Sony Music was quite generous with its budget and said, why don’t you give it a shot,” Iwakami, himself a gamer and former producer on Fate, said in an interview.
Aniplex partnered with game developer Delightworks and creative studio Type-Moon to produce Fate/Grand Order. Iwakami said he received little push-back from Sony, even though the game was made independently from the PlayStation division. About 200 people were involved in its production, he said. “Whether you look at the number of downloads or users or revenue, it has exceeded our expectations,” Iwakami said.
While mobile puzzle games such as Monster Strike and Clash Royale are also huge hits
Fate/Grand Order relies on a narrative, which has players travelling through time to days of the American Revolution or Roman Empire. While that approach has helped, it’s also proving to be a challenge because the game’s writers and producers need to keep coming up with fresh content to keep fans engaged.
“If our writers with story, the game will have to stop temporarily,” said Iwakami. “Even if I wanted to push the business forward and have someone else write it, I can’t.”
Like many bile games, Fate/Grand Order makes money through the “gacha” gameplay technique, which encourages players to buy virtual items without knowing what they are until after the purchase. In 2012, regulators banned some of the tactics, which they said manipulated people’s emotions. Earlier this year, CyberAgent came under fire for enticing some players to spend thousands of dollars on rare ingame items.