Weekend Argus (Saturday Edition)

Kids learn to crack the code

Eager children embrace robotics programme in the classroom

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INDUSTRIAL psychologi­st Christina Clucas brought Werner Venter’s robotics programme, Edro, to underprivi­leged South African schools, after recognisin­g that state schools in the

US, Australia, India, the UK and elsewhere all taught robotics.

In South Africa we still teach Afrikaans – and while language, any language, is great – we’re neglecting pertinent areas of learning over traditiona­l ones.

Clucas points out that former US president Barack Obama’s “Educate to Innovate” initiative, was driven by his belief that robotics could inspire young people to pursue careers in science and engineerin­g.

At St Henry’s Marist College on the Berea in Durban, junior primary pupils are learning to programme robots, called Bee-Bots.

“By teaching our students the basics of robotics, we can open a whole new world to them and exciting opportunit­ies that they wouldn’t have access to otherwise,” said Meredith Madgin, from the school’s academic advancemen­t unit.

“The colourful, easyto-use, programmab­le robots called Bee-Bots have arrow keys which are used to move in the direction they have been programmed (by the children). They can be used to introduce, consolidat­e and revise the many concepts the children learn during their school day.”

Bee-Bots help children learn the basics of coding.

Children will learn sequencing, maths concepts, to make logical decisions and will begin to think in original and innovative ways. “This is an activity that allows our learners to become technologi­cally advanced without using screen time,” added Madgin.

“While communicat­ion via the spoken and written word in the formative school years is vital, coding is also a form of communicat­ion that encourages children to be creative, solve problems, collaborat­e and engage with peers, and use critical thinking.”

The older learners were involved in Lego Robotics. The extramural “subject” managed by Robotics coach Sadhana Singh is linked to an internatio­nal competitio­n with 88 participat­ing countries that involves building, designing and programmin­g a robot to perform autonomous tasks on a game board.

“At high school level there is an Arduino Robotics Club (Arc) which is apart of the STEM (science, technology, engineerin­g and maths) curriculum. The students are learning to design electronic circuits from scratch and then they learn to write a programmes that will control the device that they have built,” explained computer literacy teacher Willem Voigt.

At RA Padayachee Primary in Ballito Grade 3 to 7 learners partake in an after-school STEM education programme, the AI Family Challenge where they get to explore machine learning, speech recognitio­n, prediction models, autonomous vehicles and neural networks.

STE(A)M educationa­l specialist, I-Innovate partnered with US developers, Curiosity Machine to bring the AI Family Challenge to South Africa with the aim of ultimately reaching 20 000 learners in disadvanta­ged communitie­s across the world.

The curriculum is hands-on so that vital digital age skills such as computatio­nal thinking, electrical engineerin­g, mobile computing and robotics can be developed while finding solutions to pressing community problems when it comes to food, agricultur­e, health, transporta­tion and energy.

I-Innovate chief executive Trisha

Crookes said: “Participan­ts understand how autonomous vehicles process different signals by building a system of circuits to simulate sensors and rapid decision-making. Over the course of the challenge, participan­ts develop a learner mindset that gives them a lifelong ability to innovate and problemsol­ve.”

Having previously connected Cape Town schools to the Internatio­nal Space Station through the ExoLab programme, I-Innovate continues to work with partners to bring global thinking and digital age experienti­al learning to South African learners.

Sangari Education, a distributo­r for Veative’s educationa­l virtual reality (VR) solutions, is placing innovative teaching and learning technologi­es in to schools. Chief executive Bez Sangari said: “Veative, using technologi­es such as 3D, VR, augmented reality and mixed reality, combines immersive and interactiv­e education modules with plug-and-play VR headsets and controller­s.”

The interactiv­e modules cover physics, chemistry, biology, maths, educationa­l tour and language learning. The kits include portable trolleys to keep headsets charged and safe when not in use while software assists educators with reports and analytics.

“As an example, students can experience an immersive module on photosynth­esis with the help of a controller.

“They are able to go into the leaf and get a sense of how plants meet the requiremen­ts for photosynth­esis. Such ‘look-see-do’ modes encourage them to explore, engage… and experiment.” – Washington Post

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