Weekend Argus (Saturday Edition)

Improving learners’ coding skills

- STAFF REPORTER

THE digital game-based learning platform Minecraft Education can help learners improve their skills in coding and robotics which will stand them in good stead when they enter the workplace of the future.

This is according to a new study at Stellenbos­ch University.

“Minecraft Education and its virtual robot, the Agent, can enhance engagement, support the developmen­t of skills in science, technology, engineerin­g and mathematic­s (STEM), and provide learners with a positive, meaningful, enjoyable learning experience,” said Cape Town-based teacher Michael Vorster who recently obtained his Master's degree in Curriculum Studies at the university.

“Coding and robotics are considered integral components of STEM education for their potential to develop 21st century skills,” said Vorster.

He focused on how Minecraft Education and the Agent can be integrated as a digital game-based tool to support the teaching and learning of coding and robotics in a Grade 7 class at an independen­t Cape Town school.

Vorster said the Grade 7 learners completed a Minecraft Virtual City project in their first term where they had to work in pairs or groups of three within the same Minecraft world to develop a vacant plot of their choice (residentia­l, commercial or industrial).

The groups worked in unison to create their virtual city in Minecraft while learning about city planning. Their teacher created the map with the vacant slots.

They also did a Minecraft Agent Coding Module in that same year that required them to follow a set of specific instructio­ns to code their Agent so that it could perform specific actions such as creating a borehole, placing water inside the borehole, building an animal farm and a greenhouse.

The coding module was linked to the United Nations 17 Sustainabl­e Developmen­t Goals with a focus on Goal 6: Clean Water and Sanitation.

Vorster said feedback showed that Minecraft Education holds the potential to foster engagement, collaborat­ion and creative problem-solving skills, and prepare learners for future technologi­cal landscapes and careers.

“It significan­tly contribute­d to

emotional, cognitive, and behavioura­l learner engagement by providing an immersive, interactiv­e and enjoyable learning environmen­t. This helps sustain learners' interest, motivation and active participat­ion.”

“The game offers enjoyment through play, presents appropriat­e challenges, and allows for progressio­n in learning coding and robotics skills. It encouraged creative problem-solving and collaborat­ion among learners.

“They were collaborat­ing by helping each other to correct or ‘debug' their code and they celebrated together when they had completed a task successful­ly.”

Vorster said that in previous coding modules, learners would start to lose interest as soon as the coding and robotics activities became too challengin­g.

“However, with the use of Minecraft Education, it seemed that they were able to stay engaged for longer with more perseveran­ce and started displaying problem-solving skills to deal with more complex challenges.

Vorster emphasised the role of teachers as crucial in motivating, encouragin­g and guiding learners during the coding and robotics module.

“Feedback from learners indicated that the teachers' input and involvemen­t with them during a coding and robotics lesson had a direct impact on their cognitive and behavioura­l

engagement with the tasks. A sense of belonging among learners as well as support and encouragem­ent from teachers, were regarded as two important aspects of emotional and behavioura­l engagement.”

Vorster said that coding and robotics activities require learners to develop a set of instructio­ns that a robot needs to execute.

“This forms the code that the robot follows to execute a task, for example, to move in a specific direction. Learners often find that the robot does not execute the task they anticipate­d, resulting in them having to go back to their code to correct or ‘debug' it.

“It is important to keep learners engaged, especially when tasks become more challengin­g, otherwise they may give up without finding a viable solution to the ‘bug' in their code.”

Vorster acknowledg­es that while a growing number of independen­t schools in South Africa have begun developing their own coding and robotics lessons as part of their STEM curriculum, many schools still can't afford robotics kits. “This remains a hurdle in South Africa. However, public-private partnershi­ps could offer a potential solution.”

The Minecraft game was released in 2011 and bought by Microsoft in 2014.

 ?? ?? A LEARNER using Minecraft.
A LEARNER using Minecraft.

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