Bangkok Post

How one app is making social ripples

- By Saniya More

We live in the era of the smartphone, a time when a small screen and a digital presence are keys to survival. Leaving the house every morning with just a mobile phone could be enough to go about one’s daily life without the need for cash or any ID documents.

We use our phones to share our lives with those around us, manage money, communicat­e with people halfway across the world, and even to monitor our health and fitness habits. There are now applicatio­ns for thousands of different functions.

This has paved the way for the emergence of a new kind of app — one that aims to create social change.

Solve Education is a non-profit organisati­on that aims to provide a non-traditiona­l yet high-quality education to children around the world. The organisati­on has worked with education and technology experts worldwide to create a self-learning educationa­l game app.

Talitha Amalia, manager at Solve Education, believes self-learning is the best way to reach the estimated 263 million children who do not attend school.

“We try to provide an opportunit­y for them to receive a good-quality education. Our goal is to make education accessible, scalable, fun and free, especially for those from low-income background­s,” Ms Amalia told Asia Focus.

The Solve Education team has designed Dawn of Civilizati­on, an Android educationa­l app that allows players to build their own city, earn cash to further develop it, and connect with other users. Besides offering online and offline access, the game also includes TOEFL-certified trivia in order to progress forward.

“Why a game app? Why not build schools, train teachers, or develop teaching materials? We see that that approach has been attempted by many non-profits, government­s and local communitie­s but isn’t scalable enough to approach the issue,” Ms Amalia said.

During a trip to Myanmar in 2016, Solve Education observed that children on the streets who had jobs would spend their first salaries on mobile phones. Technology was prioritise­d over food and other basic supplies.

Instead of working against this trend, the organisati­on decided to use it to bring education to the children. Hence, ensuring the app could work both online and offline was a priority.

More than 100 children are currently testing the beta version of Dawn of Civilizati­on in the Philippine­s, Vietnam and Myanmar. Solve Education plans to officially launch the app in August.

Developing an educationa­l app certainly has its challenges, like making sure it has a small enough storage size and can incorporat­e multiple features on a single platform.

“Technology is not as mighty as it seems,” Ms Amalia said. “But our team consists of many creative, dedicated game and web developers as well as curriculum designers and educators.”

Solve Education has also designed a website for Dawn of Civilizati­on with detailed informatio­n about specific features in the app, registrati­on and more, all in order to help those using the app better understand how it works. Users have to be 13 or older to play the game.

When users reach the last level of the app, they will be directed to a job portal, where they can compete to get “micro-tasks” or entrylevel jobs, and earn money. This combinatio­n of game mechanics, artificial intelligen­ce and incentives will help Solve Education reach its target audience of children from low-income background­s, she explained.

According to Ms Amalia, collaborat­ion is a must when it comes to improving access to education.

“We never see other companies and organisati­ons as our competitor­s,” she said. “We want to engage them all and work with them because our goal is to address and solve this issue.”

 ??  ?? Dawn of Civilizati­on, available for Android devices, is aimed at the estimated 263 million young people worldwide who do not attend school.
Dawn of Civilizati­on, available for Android devices, is aimed at the estimated 263 million young people worldwide who do not attend school.

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