Bangkok Post

E-ATHLETES AIM FOR RESPECT

E-sports will be part of the Asian Games in 2022, but state support for star gaming performers is still limited. By

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Government­s in Asia have often had a rocky relationsh­ip with video games. From the outright banning of some titles to broader social disapprova­l, gaming traditiona­lly has not been an activity that government­s promote to their citizens. But with the industry’s relentless growth, some government­s have been forced to change their stance.

In a breakthrou­gh for gaming enthusiast­s, the Olympic Council of Asia (OCA) announced in April that e-sports would be introduced as a demonstrat­ion sport at the 2018 Asian Games in Indonesia with full inclusion at the 2022 Games in Hangzhou, China.

E-sports is the term used to describe the profession­al gaming scene where teams compete for sometimes huge prize funds through leagues and at internatio­nal tournament­s. Broader internatio­nal acceptance and the embrace by corporate sponsors contrasts with the mixed treatment gaming has received by many government­s around Asia.

In China, internet addiction treatment camps are infamous for their military discipline and harsh methods, and gamers are said to make up a large number of the internees. It is not uncommon for treatments such as electrical shocks to be used in the effort to cure internet addiction, and last month a teenager died at a camp within two days of arriving. Although the cause of death is yet unclear, his body was found with many scars and bruises.

Parents often leave their children at such camps for months on end in the hope their excessive attraction to gaming can be cured. It is important to note, however, that whether someone can be clinically addicted to gaming is not a universall­y accepted theory.

Many video games themselves have been banned too. In Thailand, the military government famously banned Tropico 5 in 2014 for being a threat to peace and order. It’s a game where the player runs a tropical military dictatorsh­ip. The more violent franchise Grand Theft Auto has been banned since 2008 when a teenager killed a taxi driver, reportedly in his effort to re-enact the game.

Just last week the country banned Fight of Gods, an online game featuring brawls between deities from different religions — Jesus versus Buddha for example — but mainly on grounds of bad taste. Malaysia has also banned the game.

There are obvious concerns from many government­s in Asia about gaming addiction and the content of some games. With gaming sometimes having adverse effects on schooling, mental health and, in rare cases, inspiring criminal behaviour, it can be seen as a social ill. However, government­s are taking, if rather hesitantly, an increasing­ly relaxed and often supportive approach to e-sports.

“Government­s around the world are opening up to the idea of e-sports as a form of profession­al competitio­n. This includes several countries accepting e-sports players as athletes, granting them easier access to visas, and even government­s looking to introduce some regulation,” says Jurre Pannekeet, the head of e-sports for the market researcher Newzoo.

Last month, the Philippine­s and Finland became the latest countries to recognise their gaming profession­als as athletes, allowing them to receive funding and compete internatio­nally. The Philippine­s’ Games and Amusements Board cited “strong teamwork, growing popularity and commercial success” as reasons for its move to support the industry.

They hope regulation­s will address the welfare of players, match fixing and the integrity of contracts between players and corporatio­ns to ensure that Filipinos aren’t at a disadvanta­ge.

“I find that government­s typically had a negative view toward gaming, as gaming was typified as unstimulat­ing physical activity that rendered individual­s more isolated. While we were always aware that these beliefs did not represent reality, I think most government­s extended this view to e-sports, at first,” said Mr Pannekeet.

“I believe they have become aware that e-sports fans do not fit the image of the old stereotype. If anything, e-sports is building a booming social community.

“However, the future role of government­s in e-sports is still very much uncertain. Both the extent to which government­s want to be involved in regulation, but also to how effective they can be in a very digital and global form of entertainm­ent, that very much spans country borders.”

Derek Yu, global marketing director of the hardware provider Republic of Gamers (ROG), said: “Asus and our ROG sub-brand have had a great experience as we’ve participat­ed in panel discussion­s about gaming with various government­s.”

Asus, the Taipei-headquarte­red computer, telephone hardware and electronic­s company, has used the ROG brand to build a high profile in the PC gaming industry.

“We’ve hosted many tournament­s that enjoy strong backing and even endorsemen­ts from a variety of government­s. However, for the most part government­s are now sponsoring the gaming industry overall versus specific brands,” said Mr Yu.

However, there are countries that buck the trend of increasing their support for e-sports. In July, the Sports Authority of Thailand (SAT) refused to recognise e-sports as an official discipline and thus denied the national team the chance to compete in the fifth Asian Indoor and Martial Arts Games (Aimag). The games, which are sponsored by the OCA, are held every four years and feature both traditiona­l and e-sports.

“E-sports is still a demonstrat­ion sport, so it won’t cause much damage whether we send the team to join the tournament or not,” said Natthawut Reungwet, the deputy governor of the SAT.

Whether countries such as Thailand become more supportive of the e-sports industry is yet to be seen. However, they appear to be an exception to the trend. The inclusion of e-sports in the Asian Games in 2022 will be a milestone for the industry and, with Paris considerin­g e-sports for the 2024 Olympics, it could precipitat­e further success.

“I believe [government­s] have become aware that e-sports fans do not fit the image of the old stereotype. If anything, e-sports is building a booming social community” JURRE PANNEKEET Head of e-sports, Newzoo

 ??  ?? Team FireBall is the first profession­al Thai team to compete in Overwatch, the popular first-person shooter game from Blizzard Entertainm­ent. The members recently took part in the Overwatch Pacific Championsh­ip in Taipei, which offered prize money of...
Team FireBall is the first profession­al Thai team to compete in Overwatch, the popular first-person shooter game from Blizzard Entertainm­ent. The members recently took part in the Overwatch Pacific Championsh­ip in Taipei, which offered prize money of...
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