Bangkok Post

Video Chatting Became Popular in 2020, and Improved Along the Way

Software innovation­s made the medium more lively and easier to use as the pandemic pressed on

- ANN-MARIE ALCÁNTARA

When Claire Cheng, a 20-year-old student at Massachuse­tts Institute of Technology, wanted to host a virtual mixer for a school club, she decided to use a video platform by Gather Presence Inc. that mimics the real-life experience of a party.

As attendees “walked” closer to someone on the platform via an avatar, their video would appear faintly at first and eventually become permanent and static.

“It is more of a relaxed feeling,” Ms. Cheng said, comparing it to other videoconfe­rencing platforms. “Even if everyone is in the same room, not everyone’s video shows up on your screen. It is supposed to imitate real life.”

As the coronaviru­s pandemic put a halt to many social gatherings and business meetings, a crop of small technology firms this year emerged with the aim of diversifyi­ng or reinventin­g the video-call experience.

Zoom Video Communicat­ions Inc. and Microsoft Corp.’s Microsoft Teams were leaders in the space, but others tried to add on to the experience, creating virtual worlds or making the format more dynamic.

Platforms like Zoom and Microsoft Teams added new security enhancemen­ts and other features to make the typical video call more interactiv­e.

This past summer, Zoom and DTEN Inc. unveiled a $599 touch-screen device with the video-chat software preinstall­ed. Zoom is testing other enhancemen­ts, including a feature called OnZoom that would function as a marketplac­e to find virtual events.

More updates are on the horizon, particular­ly to address a hybrid work environmen­t where people split time between working at home and in the office, said Esther Yoon, group manager, product marketing at Zoom.

“We’re going to have to make sure that whether you’re in the office or whether you’re working from home your voice has equal weight,” she said.

Zoom’s competitor­s have made similar product updates. Microsoft Teams added a feature called “Together Mode” in July that aims to re-create the feeling of being in a room together over video and removing the gallery view.

Fans who wanted to watch National Basketball Associatio­n games this past season used Together Mode to do so. Alphabet Inc.’s Google Meet in September introduced a whiteboard feature and a blurring tool to let users wash out their background on video calls.

But while many of the major videoconfe­rencing companies have shown impressive growth and demand, there will be room for industry-specific video chatting tools and platforms, said Brianne Kimmel, founder and managing partner of Worklife Ventures, a venture fund that invests in companies creating work tools.

“In the short term, Zoom is still the category leader when it comes to the majority of profession­al calls,” she said. “Where I see a lot of innovation happening are more on the personal calls, or new experience­s that kind of sit at the intersecti­on of work and life.”

Many startups have popped up as well to address the growing usage of video chatting. Gather and Sophya. AI, a product from Sage Learning Inc., both offer a virtual world mixed in with videoconfe­rencing.

Gather lets users customize their spaces, allowing them to re-create apartments or campuses in a virtual setting. Sophya creates personaliz­ed models for the companies that want them.

Many video-chatting platforms can be very draining, according to Gather CEO and co-founder, Phillip Wang, who said that his company tries to add a different type of experience to the medium.

Sophya is meant to help companies try to re-create the in-office feeling that is no longer available as employees work from home during the pandemic, said Howard Kaplan, head of people and strategy at Sophya.

“Our mission at the end of the day is to help teams fall in love with work,” he said.

Other startups like Mmhmm Inc. try to augment the videoconfe­rencing experience for businesses and performers. The platform has features to make presentati­ons easier for people on video, such as a tool called “big hand,” that lets participan­ts show an emoji-like thumbs-up in place of their real hand.

The company has raised a total of $35.6 million in funding.

Phil Libin, chief executive and co-founder of Mmhmm, said the platform’s features help users to be better presenters or audience members.

Part of what the startups are trying to solve for is an issue called “Zoom fatigue” many people feel, which is perpetuate­d by only seeing other people’s heads, said Chris Ross, vice president, analyst at research and advisory company Gartner Inc.

As more video platforms come onto the scene, it won’t be the technology necessaril­y that stands out but instead how these companies incorporat­e graphics and toggling between people’s faces to make the experience less draining, he added.

“Video fatigue isn’t exclusive to Zoom,’’ a Zoom spokespers­on said. “The company has a blog post that offers tips to help users get past video fatigue from any videoconfe­rencing platform.’’

As companies start to change workspaces to address a hybrid world in which people commute part of the time to the office and work from the home the rest, videoconfe­rencing will need to address how to become a better collaborat­ion and productivi­ty tool, said David Corns, senior vice president, managing director of R/GA’s California division.

The digital agency is part of Interpubli­c Group of Cos.

Collaborat­ing one-on-one and in person is the one challenge that still persists, even with so much innovation in videoconfe­rencing, Mr. Corns added.

 ??  ?? A screenshot of a Zoom call. As more people used video chatting for work and socializin­g, platforms added features.
A screenshot of a Zoom call. As more people used video chatting for work and socializin­g, platforms added features.

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