Bangkok Post

Travelling the world without leaving home

Pandemic fuels travel boom – in virtual reality

- ROB LEVER

Jem Jenkins Jones was stuck at home in Wales for much of the past year amid pandemic lockdowns but managed to fulfil a promise to her 10-yearold daughter to see the northern lights from Iceland and South Africa’s game reserves — in virtual reality.

“She was amazed,” she said, calling the VR travel experience­s “a lifesaver for us”.

Strict lockdowns and travel limitation­s during the pandemic have sparked fresh interest in immersive virtual travel experience­s, which have become more accessible and affordable with new apps and VR hardware.

Even those confined to their homes can take a virtual jaunt to Machu Picchu, the rainforest­s of Borneo or a road trip across the United States in a convertibl­e.

Data on VR travel usage is limited but developers have seen surging interest since the pandemic hit.

“It has been skyrocketi­ng,” said Cezara Windrem, creator of the Alcove VR platform at AARP Innovation Labs. “We’re getting more adoption every month.”

Alcove enables users to visit exotic locales such as Australia’s coral reef or the island of Malta, while adding a “shared” experience which enables people to interact and even “lead” a family member without the technical skills to navigate in a VR headset.

“We’ve heard from a lot of people who discovered Alcove and decided to buy a headset for their elderly family members,” Windrem said.

This allows for shared travel even during a lockdown and other kinds of experience­s such as “playing chess with someone on the other side of the planet”.

With the tourism industry largely obliterate­d by the coronaviru­s outbreak, virtual reality has emerged as both a substitute for real-world travel and a complement to help people plan their next trip.

App developers have created a range of travel experience­s: touring the pyramids of Egypt, the Taj Mahal, the savannahs of Kenya or the Antarctic from a kayak. These come from commercial operators or organisati­ons such as National Geographic or World Wildlife Fund.

Users can opt for hardware from Facebook’s Oculus, Sony’s PlayStatio­n or the inexpensiv­e Google Cardboard, among others. Some gear costs as little as US$300 (about 9,400 baht) and many apps are free.

“I have travelled every week since the pandemic, from the comfort of my home,” said Rafael Cortes, a San Antonio computer profession­al who uses Alcove and YouTube VR.

“I’ve been to London, the glass bridge in China, Angel Falls in Venezuela, the ancient city of Petra in Jordan, a helicopter tour of New York.”

Amy Erdt lives in Portland, Oregon, but with VR, “I like to walk around my sister’s town in Wallingfor­d, England, occasional­ly because I can’t be there”. Erdt, who administer­s a Facebook group of VR users, said there are “some great travel experience­s” in virtual reality, which can be remarkably realistic.

“I once sat at VR poker table at 1am with a guy in Australia who was eating KFC,” she said. “I could hear his KFC crunch. It was a trip.”

Virtual reality’s most popular applicatio­ns are in gaming and fantasy worlds, but travel is seen as a new growth vector.

“During the pandemic when everyone is socially isolated it may seem strange to isolate yourself further to transport yourself somewhere else but it does allow us to experience things we can’t experience today,” said Avi Greengart, analyst with the consultanc­y Techsponen­tial.

Greengart said VR travel has some advantages but can’t be compared with the real thing.

“With VR travel you’re not getting the food unique to the area, you’re missing a lot of the sensory experience­s and serendipit­ous meetings with locals,” he said.

On the other hand, “you can browse a museum and have it all to yourself ”, which may be impossible in the physical world.

A report by research firm GlobalData shows that virtual and augmented reality had already been gaining momentum from travel operators and tourism boards before the pandemic to enable people to get a taste of a destinatio­n before going there.

GlobalData analyst Ralph Hollister said the pandemic may be giving the sector a lift that will endure even after the pandemic.

“Spending considerab­ly more time indoors with an abundance of spare time, combined with an urge to travel, has meant that aspiring travellers have been turning to VR to fill a void that travel restrictio­ns have left,” Hollister said.

Hollister said he sees VR becoming an important part of the process of travellers viewing and selecting a travel destinatio­n.

“The widespread adoption of VR for this kind of purpose could be the next step for this technology and help it permanentl­y move away from its ‘gimmick’ label,” he said.

 ??  ?? A virtual road trip on a computer and the travel app Alcove on a smartphone.
An Oculus headset.
A virtual road trip on a computer and the travel app Alcove on a smartphone. An Oculus headset.
 ??  ?? Controller­s for the Oculus system.
Controller­s for the Oculus system.

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