Bangkok Post

Creative industries set to hit B1.51tn

- NARUMON KASEMSUK

Thailand’s creative industries are expected to grow by 3.55% to 1.51 trillion baht next year from an estimated 1.45 trillion this year, according to the Creative Economy Agency (CEA).

Thailand has establishe­d its soft power in three categories — tourism, foods and traditiona­l medicine — for decades, while the overall creative industries spanning 15 sectors contribute 10% of GDP.

CEA executive director Apisit Laistroogl­ai said average growth of the creative economy exceeded that of GDP in the past year as the pandemic accelerate­d the sales volume of handicraft products, food and software such as online games, with people spending more on home renovation and entertainm­ent while at home.

Average monthly income for workers in creative industries is higher than other industries, at 23,000 baht compared with 15,000 baht, but each creative sector has a wide range of income.

People in the handicraft industry, which makes up 60% of the total creative workforce, had income below the monthly average. A smaller cohort of those working for gaming and animation companies topped the ranks with 33,000 baht in monthly salary on average.

He said soft power cannot succeed without government support. Working in the industry for more than a decade, Mr Apisit has witnessed the problems with the mindset and attitude of those who regulate the creative industry.

“The government sector should be the backbone for soft power developmen­t, offering attractive tax incentives and strong promotiona­l campaigns to compete with other countries that ramped up their creative industries recently,” he said.

Mr Apisit said Thailand has a lot of talented artists and creators, but they lack support to grow internatio­nally, unlike other countries that have a specific body to lend help. He cited the Korea Creative Content Agency, which offers systematic promotion of the Korean Wave to the world.

“State agencies should empower creatives in initiative­s they could not do on their own. For instance, CEA partners with eight profession­al associatio­ns to hear from each sector and help them reach a greater audience. We also host events in creative industries to help creators showcase products,” said Mr Apisit.

He said authoritie­s should realise the nature of a creative economy requires both capital and time for each investment, yet the result may not always be successful.

“A bureaucrat­ic system requires key performanc­e indicators to gauge the efficiency of budgets, but most creative products need more time and effort to reach the global market,” said Mr Apisit.

He said a clear example was Lisa Blackpink, who said in an interview her record company groomed her for years before debuting the first album with Blackpink.

“It’s normal for every K-pop company that only a handful of trainees become pop stars. This kind of investment carries risks that state authoritie­s and even some private companies don’t want to take, which partly explains why we still have a limited market within the country while our neighbours expand to the global arena,” said Mr Apisit.

He said there are two categories with the highest revenue growth potential in Thailand: local foods developed into processed products using creative ideas; and creative content, such as online games, films and music that could be offered on digital platforms, particular­ly the non-fungible token marketplac­e.

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