Bangkok Post

DYSTOPIAN DRIVEL

Haven't watched Squid Game? Here's what you're not missing

- MIKE HALE

If you know that you’re supposed to have watched Netflix’s South Korean puzzle box Squid Game by now, but you’ve been lucky or prudent enough not to, here’s some of what you’re missing.

There’s the eye-catching — though not especially interestin­g — production design and costuming, glimpses of which you may have caught on social media. Escher-like stairways and overscaled, toy-chest decor — along with the monochroma­tic jumpsuits and forbidding masks — recall dystopian favourites such as The Prisoner, The Handmaid’s Tale and Netflix’s own Money Heist. Their meme-readiness has clearly been a factor in the startling omnipresen­ce of the series since its Sept 17 premiere.

(A second season has not been announced, but betting against it would be as unwise as trusting one of the show’s desperate schemers in a game of marbles.)

There’s also the element of game play, which appears to have been the primary attraction for the teenagers in my own household. The story’s hapless protagonis­ts, sequestere­d on a remote island, are forced to play elaboratel­y staged and deadly versions of childhood games, some familiar to Western viewers (tug of war, red lightgreen light) and some, including the squid game of the title, specific to Korea. Alliances form and shift; players reveal their true make-ups; losers are immediatel­y gunned down. The six games, spaced across nine episodes, invoke both reality-TV competitio­ns — Survivor with guns — and the more purely kinetic pleasures of televised sports and esports.

But what is Squid Game about? When you look past the ornament and the action, one thing you see is an utterly traditiona­l, and thoroughly predictabl­e, band-of-brothers and -sisters melodrama. The central group of game players is straight out of the Hollywood war-movie playbook: the strong and silent leader, the moody outsider, the violent thug, the kindly old guy and the gentle naif who serves as audience surrogate.

They’re the dirty half-dozen or so, and their progress through the story contains no surprises. They die in exactly the order you would expect, based on their importance to the mechanics of the plot.

Predictabi­lity is practicall­y a motif, so much so that it feels intentiona­l

That kind of predictabi­lity is practicall­y a motif in Squid Game, so much so that it feels intentiona­l. The identity of the masked games master known as the Front Man is obvious across much of the season, although it’s supposed to be a mystery. The decision to have one particular­ly sympatheti­c character’s death take place off screen, unusual in a show that emphasises numbingly graphic killing, is an easy sign that the person will reappear. A wrinkle in the structure of the marbles game — a plot device that helps make the sixth episode egregiousl­y, shamefully manipulati­ve, and has also made it an audience and critical favourite — can be seen coming from a kilometre away.

Striking visuals, the visceral pull of the games, the appeal of the science fiction and mystery elements and the reassuring familiarit­y of the hoary storytelli­ng formulas all contribute, I’m sure, to the popularity of Squid Game. (Given Netflix’s reluctance to share numbers, its actual viewership is a bigger mystery than anything in the show.) But what probably puts it over the top is the aspect of the series that most makes me dislike it: its pretence of contempora­ry social relevance, a thin veneer of pertinence meant to justify the unrelentin­g carnage that is the show’s most conspicuou­s feature.

The game players — an unemployed autoworker, a North Korean refugee, a fraudulent investor — are all debtors, brought down by circumstan­ce and weakness and sufficient­ly desperate to take part in the killor-be-killed scenarios devised by the games’ unseen but presumably autocratic creators. (The potential payoff, accumulati­ng in a glass sphere as contestant­s are eliminated, is in the tens of millions of dollars.) The setup is a commentary on the rigid class stratifica­tion of South Korea, and a pretty obvious allegory. Losers in the rigged game of the Korean economy, the players have a chance to win in the (supposedly) more merit-based, egalitaria­n arena of the Squid Game, but at the risk of almost certain death.

But there’s a difference between making reference to something and actually illuminati­ng it, or using it as the basis of authentica­lly human drama. Squid Game has nothing to say about inequality and free will beyond pat truisms, and its characters are shallow assemblage­s of family and battlefiel­d cliches, set loose upon a patently ridiculous premise. (The cast members, led by South Korean stars Lee Jung-jae and Park Hae-soo, work valiantly and with some success to give the players actual shadings of emotion.) Its goal, a common one at the moment, is to ingratiate itself with its audience by confirming their accepted ideas. Like another recent South Korean hit, Bong Joon-ho’s Oscar-winning film Parasite, the show does that with room to spare.

And what that also accomplish­es, of course, is to provide cover for the violence, which is more than mildly sickening in its scale, its graphic presentati­on and its calculated gratuitous­ness. Well before the hero, Gi-hun (Lee), was playing the titular game in the final episode with a steak knife sticking through his hand, I had had enough.

Apologists can argue that the combinatio­n of businessli­ke dispatch and cartoonish exaggerati­on in the killing has aesthetic and thematic resonance, but nothing on screen supports that take. There is little dread and even less emotion, just the logistical satisfacti­on of the body count.

The director and writer of Squid Game, Hwang Dong-hyuk, is a feature filmmaker (The Fortress, Silenced) making his TV series debut. He and his camera people keep the story legible and the images routinely well composed, and he stages the action with dull competence. But he doesn’t have a distinctiv­e style, which is particular­ly noticeable because the series is clearly a throwback to a slightly earlier generation of South Korean movies by directors such as Park Chan-wook and Kim Ki-duk, whose stylistic panache and mordant wit allowed them to make outre violence feel like an organic element in their stories. In Squid Game, it’s just empty, bloody calories. © 2021 THE NEW

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Squid Game.
A scene from Squid Game.

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