Bangkok Post

HALO INFINITE

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I’m the target audience for Halo Infinite, released 20 years after the franchise’s debut normalised hauling a television and Xbox into a friend’s basement for night-devouring battles.

Halo Infinite’s multiplaye­r maps are exquisitel­y designed, with intertwine­d pathways and sight lines that reward teamwork. The starting weapon arsenal is potent, and success requires co-ordinating to acquire (or evade) the rocket launcher, gravity hammer or overshield.

But thrilling gameplay is not enough for some. Halo Infinite generates revenue by selling cosmetic upgrades, and a vocal contingent has complained about the pace of progressio­n to unlock a new helmet.

I’m old, and I don’t care what my avatar looks like. You won’t see it anyway: I’m sneaking in with active camo, then filling an unsuspecti­ng enemy with pink needles before grabbing the flag. — JASON M. BAILEY, senior staff editor, National desk

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