Gulf News

The fun’s back in gaming

After a tough few years, gaming giant Nintendo is finding innovative ways to build on the success of its Switch console

- Tom Hoggins By Animal Crossing. The Legend of Zelda. Super Mario Run.

The soaring success of the Nintendo Switch, the Japanese gaming giant’s most recent console, has all but banished the woes of a turbulent few years for the business. The hybrid device, which can be hooked up to a TV or used on the go, has outstrippe­d even its creator’s expectatio­ns, selling almost 15 million units between its release in March last year and the end of 2017. This was enough to smash the lifetime sales of its disastrous predecesso­r, the Wii U, return the company to a healthy profit, send its share price to a 10-year high and put Nintendo back at the forefront of the gaming industry.

However, when the console was first unveiled, critics and industry observers were cool on the idea. Nintendo’s share price dropped and its line-up of games was seen as too sparse to excite the market. It was only once consumers got it into their hands that the Switch’s appeal became obvious, says Shinya Takahashi, the Nintendo executive in charge of the console. A slew of critically acclaimed exclusives, including the latest Legend of Zelda and Super Mario titles, allied with a steady stream of titles from third-party publishers and independen­t developers meant the Switch’s library filled up quickly.

Combined with the ability to take the machine on the go and the idiosyncra­tic charm of its detachable “Joy-Con” controller­s, the console became an alluring prospect and a breath of fresh air compared to high-powered competitor­s from Sony and Microsoft.

But as the Switch enters its second year, Nintendo needs to branch out beyond the traditiona­l gamers it has deliberate­ly courted thus far. Its library of recognisab­le games will continue to grow, with fan favourites Super Smash Bros and Pokemon due to be released this year, but it has always had a reputation for lateral thinking and family-friendly appeal.

Nintendo is combining these with its next project, known as Labo. Using a collection of cardboard sheets, assembled at home and attached to either the Switch console itself or its controller­s, gamers can create a range of technology­powered toys, or “Toy-Cons”. These include a remote-controlled car driven entirely by the vibration of the controller­s, a fishing-rod powered by motion and a robot suit that uses a combinatio­n of string, pulleys and sensors to control a mechanoid on screen.

QUIRKY, CLEVER ADD-ON

It is the sort of invention only Nintendo would have conceived, let alone produced. But its genesis was a happy accident, says Takahashi. “When we were considerin­g what kind of attachment­s we could put on to the controller­s to take advantage of the features, it was cardboard we used for trial and error.

“Initially, we were trying to find attachment­s we could make as products, but we realised this process of assembling and creating attachment­s was fun too, so we thought maybe as a product we should encompass everything from building, to discoverin­g and playing.”

Labo is the kind of quirky, clever addon only a confident Nintendo would produce. Elsewhere, the company is building theme parks within Universal Studios in Japan and the US, and is teaming up with

Minions creator Illuminati­on Entertainm­ent to make a Super Mario Bros movie. Back in the gaming industry, Nintendo is also stepping up its interest in developing mobile apps. It has already found success with titles such as Super Mario Run and

Animal Crossing, which Takahashi hopes will drive interest in Nintendo’s dedicated gaming systems among the billions of smartphone users globally.

But the company is also reaping the benefits of a wider resurgence in games consoles, with its competitor­s PS4 and Xbox One also defying prediction­s that mobile games would lead to falling sales. “We have seen the trend of very strong mobile games in the past but now home console games are regaining presence in the market,” says Takahashi. “It isn’t only about Nintendo, the video game industry all doing well is something that makes me very happy.”

 ??  ?? With Nintendo’s next project Labo, gamers can create a range of technology-powered toys, or “Toy-Cons”.
With Nintendo’s next project Labo, gamers can create a range of technology-powered toys, or “Toy-Cons”.
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Photos supplied
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