Gulf News

Game linked to Soft Bank released

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The first video-game built using technology developed by Improbable Worlds Ltd, the virtual reality start-up backed by SoftBank Group Corp, has been released by British developer Bossa Studios.

Worlds Adrift uses Improbable’s SpatialOS software, which lets programmer­s create realistic simulation­s of massive scale and complexity and run across a cloud-computing network. Softbank acquired a non-controllin­g stake in London-based Improbable for $502 million (Dh1.8 billion) in May 2017 in a deal that valued the company at more than $1 billion. Bossa Studios has received more than $10 million in funding from firms that include Atomico, the venture capital firm started by billionair­e former Skype co-founder Niklas Zennstrom, and London Venture Partners.

Worlds Adrift itself is a massively multiplaye­r online game in which players create airships to explore floating sky-islands. Actions players take will permanentl­y alter the game for all other players. For example, a dragon slain by one person will not reappear for others to fight.

Henrique Olifiers, Bossa’s co-founder and chief executive officer, said in an interview that building the game on Improbable’s simulation software let the developer use real-world physics to let players permanentl­y alter the virtual landscape’s appearance, and in ways all participan­ts would see simultaneo­usly. This contrasts with popular multiplaye­r games such as World of Warcraft and The Elder Scrolls Online, in which environmen­ts reset for new players, or simply can’t be destroyed at all.

Worlds Adrift will cost $25, and if it proves to be a hit, it’ll be a boost for SoftBank-backed Improbable, which has been trying to position itself as an important player in the games industry. So far, the company has generated little revenue, and no profit. It had sales of £7.8 million ($8.9 million) in the 12-months through May 2017, and an operating loss of £8 million, according to its latest financial filings with UK business registry Companies House. The majority of that revenue came from a contract Improbable had with the US Army.

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