Gulf News

‘CALL OF DUTY’ TURNS TO WWII

This is the second time Sledgehamm­er has worked on a ‘Call of Duty’ set during the era

- By Mike Hume

Call of Duty: Vanguard, the next main line entry in the wildly popular Call of Duty franchise, will feature a totally new squad-based multiplaye­r mode, a campaign that will include major battles across the four main theatres of the Second World War, and environmen­ts that will react and change in response to bullets and explosions. Set to release November 5, it is also the first major title launch for video game publisher Activision Blizzard since the state of California filed a bombshell sexual harassment and discrimina­tion lawsuit against the company July 20.

Sledgehamm­er Games, the Activision­owned game developmen­t studio that created Vanguard, was not named in the suit. However, Sledgehamm­er studio head Aaron Halon addressed the lawsuit at the outset of a recent media preview for the game, calling news of its allegation­s “devastatin­g.”

THE HIGHLIGHTS

From there the Vanguard briefing reverted to a more usual script, as developers described details from the latest game and the features it believes will appeal to gamers. The highlights from the preview revolved more around some of the game’s details rather than its unsurprisi­ng WW2-inspired plot premise. (The good guys fight Nazis.) The standout moment from the preview came when the developers showed gameplay footage illustrati­ng how objects and set pieces of Vanguard’s maps would react when the shooting started. In one scene, gunfire from behind a bookcase knocked volumes from shelves and shredded their pages, creating a new, clear sightline and leaving the books scattered on the floor, riddled with bullet holes.

With windows shattering under a hail of bullets and explosions blasting holes through walls, Vanguard will introduce a dynamic most war simulation fans have really only found in EA’s Battlefiel­d series, where walls or buildings crumble under fire from tanks or rocket-propelled grenades. The game will feature a newer version of the game engine first introduced with 2019s Call of Duty: Modern Warfare. Players will again be able to mount their weapons on objects, for example a table or box, and now will be able to slide them along flat surfaces as well, while maintainin­g cover.

Also new to Vanguard will be a multiplaye­r mode called Champion Hill, pitting eight teams against one another in a round-robin style tournament. The mode can be played with solos, duos and trios, and will take place in “an arena consisting of four maps.”

The developers, who promised additional details on the mode in the coming weeks, described it as a blend between battle royale and the 2v2 Gunfight mode introduced with 2019s Call of Duty: Modern Warfare. Gunfight will also be included as a mode for Vanguard, as will the franchise’s popular Zombies mode, which will be managed by Treyarch and build off the lore found in last year’s game, Call of Duty: Black Ops Cold War.

Players will be able to customise their loadouts using the game’s Gunsmith feature, which will introduce “custom ballistics” for weapons.

Sledgehamm­er touted a total of 20 maps (including four 2v2 maps) playable at the game’s launch.

This is the second time Sledgehamm­er has worked on a Call of Duty game set during Second World War. The studio’s 2017 entry, the aptly-titled Call of Duty: World War II, followed the trials of an American unit as it progressed from Normandy into Germany. Vanguard will follow a multinatio­nal squad of the Allies’ standout soldiers across numerous battles. The soldiers will coalesce into the world’s first Special Forces unit and pursue informatio­n around ‘Project Phoenix’, the Nazis’ plan to re-establish the Third Reich after it became clear Germany would lose the war.

The squad will feature a British paratroope­r, a hotshot American pilot from the Pacific theatre, an Australian tanker who battled in North Africa and a Russian sniper who helped save Stalingrad. All characters are loosely based on actual soldiers from the war, Sledgehamm­er’s developers said, while noting they didn’t feel they were “beholden” to history.

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