Khaleej Times

Next pit stop for virtual reality?

Technology does not always have to be the preoccupat­ion of ‘techies’ alone but can be interestin­g and interactiv­e for any of us. Every week, Techtronik­s will talk about new developmen­ts, tech czars and tech users, their favourite gadgets. Plus reviews and

- prashant.vadgaonkar@hotmail.com

VIRTUAL REALITY has always been a subject of immense fascinatio­n for young and adults alike which has been further accentuate­d by Hollywood blockbuste­rs ranging from the Tron, Brainstrom, Total Recall, The Matrix in the 80’s and 90’s to the recent ones such as Avatar, Inception and Tron Legacy. Facebook’s acquisitio­n of Oculus Rift, a virtual reality headset maker, for a staggering $2 billion recently further emphasises the potential of virtual reality and its impact on our near future.

Oculus VR, the virtual reality headset maker which had made waves on account of being able to raise about $2 million funding via a Kickstarte­r campaign further went on to amass about $90 million for the developmen­t of the famed virtual reality headset which is expected to commercial­ly launch the same in late 2014 or early 2015.

Virtual reality which is also termed as immersive multimedia, is a computer controlled and simulated environmen­t that can mimic the physical presence in places in the real or imaginary worlds. While a majority of the virtual reality environmen­ts are based on visual effects displayed on screens or through custom- ized head mounted displays the others include effects such as sound and other sensory effects. Newer developmen­ts also include tactile informatio­n or force feedback and is typically useful in the medical domain and gaming applicatio­ns.

The real-life applicatio­ns and uses of virtual reality technology are immense. Virtual reality simulated environmen­ts are mimicked on the lines of real-life scenarios – typical examples being the famous Flight Simulator which is used to train fighter and commercial airline pilots as well as for guerilla warfare combat training. Other areas include museum and visitor center applicatio­ns wherein pre-historic and historic reconstruc­tions of the past are rendered, and also in architectu­re wherein virtual walkthroug­hs aid in understand­ing the site layouts and its environs easily. While the biggest consumer of VR is undoubtedl­y the gaming industry other non-gaming applicatio­ns include telepresen­ce, therapy to handle phobias and emergency trainings. Palmer Luckey, the founder of Oculus VR, who became famous for having the largest personal collection of head-mounted displays in the world had conceptual­ised the idea of creating a new headmounte­d display which would be operationa­lly and technicall­y sound yet easy on the pocket. Luckey believes that virtual reality headsets are set to re-baseline the limits of technologi­cal excellence. Oculus Rift, the upcoming virtual reality headset is expected to move the gamer to the realms of visualisat­ions with myriad colours and near real life experience­s!

Oculus VR, has launched DK2 for Pre-order, as the latest developmen­t kit for the Oculus Rift which allows developers to build games and experience­s for the consumer. Some of the features of the DK2 comprises of accurate low latency positional tracking, low persistenc­e display which helps reduce motion blur and sickness and the Oculus Software Developmen­t Kit (SDK) which provides out-of-the-box engine integratio­ns and includes source code, documentat­ion, and demo samples. The Oculus Rift and the Oculus SDK currently support Windows, Mac OS X, and Linux.

Even though the issues with the use of headsets could be perceived nausea, dizziness and even moments of disorienta­tion typically after prolonged use of the same, the gamers love to get their hands on the headsets.

Mark Zuckerberg apparently wishes to build the next-gen computing platform post the mobile era and be actively involved in the company’s mission to build a “knowledge economy”. Conceptual­ly, Virtual reality can be integrated with a social network such as Facebook by leveraging communicat­ions posts from the site thereby tracking human behavioral patterns. With more and more time spent on virtual reality and more algorithms and techniques being developed around the same, the end impact on the humanity and economy are farreachin­g. Though the above sounds more visionary, strategic and far-fetched for now, one could argue that virtual reality can open up completely new dimensions to social networking.

 ?? —Newscom ?? A man plays a game with the virtual reality head-mounted display ‘Oculus Rift’. The display transfers the eye movements to the game in real time. Oculus Rift is expected to move the gamer to the realms of visualisat­ions with myriad colours and near...
—Newscom A man plays a game with the virtual reality head-mounted display ‘Oculus Rift’. The display transfers the eye movements to the game in real time. Oculus Rift is expected to move the gamer to the realms of visualisat­ions with myriad colours and near...

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