Khaleej Times

Switch could put an end to Nintendo’s two-punch ploy

- Yuji Nakamura

For more than two decades, Nintendo’s twin product lines were the envy of its rivals: a home console and a handheld gaming device. But signs are emerging its new hybrid Switch may upend all of that.

Starting with 1989’s Game Boy, the Kyoto-based company has effectivel­y doubled its market audience by getting gamers to buy one device for home and another for outside. That also allowed Nintendo to market consoles like the Wii as the higher-end product, with game titles costing more and averaging nine per household, versus five for handheld systems.

While Nintendo hasn’t said it’s abandoning the two-gadget strategy, the signs are there. The home and handheld developmen­t teams were merged in 2013, with the company beginning work on the Switch the following year. Last quarter, Nintendo stopped reporting separate revenue for handheld and home systems. Then last month, it said a new Pokemon title for the Switch is in developmen­t, the first time a main game in the series will debut outside of a dedicated handheld system such as the Game Boy or 3DS.

“The 3DS will hang around for a few years because of the big install base, but ultimately the goal is for the Switch to become their one and only platform for hardware,” said David Gibson, a Tokyo-based analyst at Macquarie.

“It’s part of the biggest evolution to the company in three decades,” he added.

A Nintendo spokesman acknowledg­ed the change to its revenue reporting was a result of the Switch but declined to elaborate.

Last month, at Nintendo’s shareholde­r meeting, President Tatsumi Kimishima was vague on the topic, suggesting that handheld devices would still be around. “We understand that Nintendo Switch is diversifyi­ng the way people play games,” he said. “We hope to provide as many different ways to play as possible for both our home console and handheld systems.” The prospect of Nintendo relying on a single product line has triggered some concern that revenue will take a hit in the near term, as consumers who would have bought two devices end up with only one. The Switch, which debuted

There are those who say because the Switch is a hybrid console, it can do more volume Jay Defibaugh, analyst at CLSA

in March, gives gamers the option to play in their living room or on the go as it’s essentiall­y a tablet with detachable controller­s that can be connected to a TV. The gamble is that any lost sales could be made up by selling more games for smartphone­s, a market that Nintendo was late to embrace.

“There are those who say because the Switch is a hybrid console, it can do more volume,” said Jay Defibaugh, an analyst at CLSA in Tokyo. “Wii and DS probably double-sold into the same households, which suggests the Switch can’t do those kinds of numbers.”

So far, investors have shrugged off such concerns. Nintendo shares are up 65 per cent since the $300 Switch hit store shelves, pushing the company’s market value up to ¥5.3 trillion ($47 billion). Nintendo sold 2.7 million Switch devices in the first month, topping its own forecast for two million. The company expects another 10 million to be shipped this year, although analysts consider that too conservati­ve and are projecting 13 million in sales, according estimates compiled by Bloomberg.

Seth Fischer, whose hedge fund Oasis Management has invested in Nintendo since 2013, said the Switch will bring all of its best software and hardware into a single platform, giving gamers more reasons to buy the hybrid.

Nintendo’s broader push into eSports and multiplaye­r games will also encourage households to buy multiple devices, similar to how every member of a family might own a smartphone.

“I’m actually happy for it to be their hybrid hardware device,” Fischer said. — Bloomberg

 ?? AP ?? Nintendo’s handheld devices, starting with the Game Boy in 1989, has allowed it to market its consoles as its higher-end products. —
AP Nintendo’s handheld devices, starting with the Game Boy in 1989, has allowed it to market its consoles as its higher-end products. —

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