Khaleej Times

Here’s why single players don’t need a double

- keith@khaleejtim­es.com the last two games Keith bought were single-player. on sale, of course Keith PeReña

Ten years ago, EA Games’ then label president made a statement on the state of single players games in the market which resulted in an uprising in the gaming community. According to a Wired report, Frank Gibeau said: “I think that model is finished. Online is where the innovation, and the action, is at.” The EA executive also called them “fire-and-forget, packaged goods only, single-player, 25-hoursand you’re out”, kinds of deals.

The community saw it as EA Games saying that single-player model was wrong. People, including me, were upset by the decision. Sure, I dipped my toes into multiplaye­r back in the day, but I maintain that nothing beats the experience of sitting down with a single-player game and indulging in the engaging stories it delivers.

Social media was quick to call out Gibeau and EA on their claim. OneReddit post even listed out some single-player games to portray how dead wrong they were. From the rebooted

Tomb Raider trilogy, Red Dead Redemption 2 (RDR2), Insomniac’s Spiderman — the list goes on. I could even add games such as The Last of Us, Metro games and, to some degree, Need for Speed.

I’m not ragging multiplaye­r games at all. I’ve played some of them such as Tom Clancy’s The

Division. But those who want a beautifull­y written story to go with their gaming experience should go for single-player. Some multiplaye­r games have storylines, but they can’t hold a candle to their lone-player brethren.

Who can forget the first few minutes of

The Last of Us, which follows the story of an old man making his way through a zombieinfe­sted America while making peace with his demons? To this day, the universe-building of the Bioshock series is unparallel­ed. From the dystopian, underwater city modelled after Ayn Rand’s work to a flying and xenophobic rogue US state, the game has it all.

Bioshock also introduced us to some of the most loved characters in gaming. Elizabeth is a young and bubbly woman who follows the player and has the power to travel through time. The new Tomb Raider games introduced the world to a Lara Croft who is unsure of herself and we, as players, grow with her as she gradually becomes the uber-confident heroine she’s meant to be. The Metro games took us from our seats to the tunnels of the Moscow Metro after a nuclear cataclysm and

RDR2 is a single-player tour de force. RDR2 is set in America and filled with secrets to explore, hunting, train robberies, and of course, the story of a band of brothers running away from the maturing law enforcemen­t system which threatens their bandit ways.

Ten years after Gibeau’s statement, the video game landscape has not changed. Multiplaye­r is still there and growing and single-player is not ‘dead’. In fact, EA made a U-turn on their statement and released Star Wars Jedi: Fallen

Order last year — an action adventure game set within Lucas’ universe. The number of players? One. The game was well-received for its world building and storytelli­ng. I look forward to playing it — if and when it goes on sale.

All told, today’s gaming world has something for everyone. Want to duke it out with your friends and explore massive worlds together? There’s a place for that. Want to get your heartstrin­gs tugged by a game layered with a story that hits close to home? There’s a selection waiting for you. Both genres are not exclusive and they learn things from each other. There’s cooperativ­e story-driven games and multiplaye­r games which don’t scrimp on their story and world building. They’re few and far in between but they showcase the yin-yang relationsh­ip of both platforms. It’s this delicate and beautiful balance that makes the gaming world a better place. As with the case of single-player, it won’t die; we can all just reload our last checkpoint.

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