Nathan Drake is nowhere to be seen, but PlayS­ta­tion’s most bom­bas­tic fran­chise re­mains a blast in this block­buster fol­low-up to Un­charted 4

Stuff Middle East - - Contents -

A Drake-less re­turn to the Un­charted se­ries

You should know how the Un­charted games work by now. Take a whip-smart lead with more one-lin­ers than the en­tire Ed­in­burgh Fringe, add a lot of crum­bling scenery and an ill-de­fined bad­die, and you’ve got your­self a whole lotta fun. In th­ese terms, and many oth­ers, The Lost Le­gacy doesn’t dis­ap­point.

Af­ter Nathan Drake’s awe­some last hur­rah in Un­charted 4, this may be the se­ries’ first in­stal­ment not to star the eter­nally boy­ish hero, but lit­tle has changed in al­most ev­ery other re­spect. Cru­cially, that in­cludes a cen­tral pair­ing that you’ll root for un­til the end cred­its.

Re­plac­ing Nate and Sully are Chloe Frazer and Na­dine Ross: an odd cou­pling where one mem­ber rat­tles out wise­cracks to mask her vul­ner­a­bil­i­ties and the other re­lies on ex­pe­ri­ence. They share some hairy mo­ments and find a com­mon bond through them.

All this might make The Lost Le­gacy out to be a cookie-cut­ter spin-off, but it’s in the low-key mo­ments that this ad­ven­ture re­ally en­dears it­self. While the tricksy Chloe will hap­pily lock­pick her way through a door, Na­dine prefers to take a short­cut and smash its glass win­dow. In other words, they’re proper char­ac­ters rather than a cou­ple of B-list archetypes who’ve been shoved cen­tre stage – even if they do still need a lit­tle more time to es­tab­lish them­selves in their own right.

Once you’re done run­ning and gun­ning your way through a thrilling cav­al­cade of gor­geous set pieces, it’s this stuff that’ll have you yearn­ing for more Un­charted – not The Lost Le­gacy’s flir­ta­tion with open-world ex­plo­ration, or an overly in­sis­tent photo mode that sim­i­larly de­tracts from the game’s rat-a-tat charm.

Still, th­ese dal­liances never go so far as to de­rail what is an oth­er­wise joy­ously gurn-in­duc­ing af­fair. It’s one that can’t match the cli­mac­tic drama of its pre­de­ces­sor, but prom­ises more of that in the not-too-dis­tant fu­ture.

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