Mis­sion pos­si­ble

‘Luigi’s Man­sion 3DS,’ the other Mario brother wres­tles with ghosts in this clas­sic game

The Gulf Today - Time Out - - YOUNG WORLD | BUDS & BLOSSOMS -

“Luigi’s Man­sion” orig­i­nally de­buted on the GameCube in 2001. Now, 17 years later, it’s found a home on the Nin­tendo 3DS, thanks to a port from Grezzo and Nin­tendo’s bafling de­ci­sion to aim for the hand­held when the Switch is the port ma­chine that typ­i­cally gets the most love as of late.

Nat­u­rally, I was ex­cited to try it, be­cause I hadn’t had much op­por­tu­nity to do so in its orig­i­nal for­mat. Un­for­tu­nately, when the game came out, I still didn’t have a GameCube. I was still in school, and couldn’t af­ford my own con­sole pur­chases at the time.

By the time I got mine to play, “The Leg­end of Zelda: The Wind Waker,” I had for­got­ten all about grab­bing Luigi’s Man­sion as I scram­bled to play ev­ery­thing and get caught up. When I did in­ally play it, it was years later when I wasn’t very in­ter­ested in haul­ing out the GameCube and tube TV to play it the way it was meant to be played. Be­cause of my lim­ited space, I never had the chance to play it to com­ple­tion.

Now, it’s reap­peared on 3DS, which is a bit strange con­sid­er­ing a se­quel to the game hit the sys­tem be­fore the orig­i­nal did, but I’m thank­ful for it. Is Luigi’s scary side story a trick or a de­li­cious Hal­loween treat? Let’s just say it’s cer­tainly a game you’ll want to sink your fangs into.

The game kicks off with Luigi nav­i­gat­ing a spooky old man­sion. Turns out that he’s ac­tu­ally won the man­sion as part of a con­test that he didn’t en­ter _ sign me up — and he’s meet­ing Mario out­side to give it a look. Ex­cept when he gets there, Mario isn’t there, and he de­cides to go in any­way.

He makes his way up the path to the dwelling, de­spite its clearly green and with­ered ex­te­rior (you should know it’s go­ing to be scary, Luigi) and steps right in, armed with noth­ing but his trusty lash­light. As ex­pected, it’s dark, dank (in a bad way) and plenty of ghosties are up to no good in there.

Luigi be­gins to ex­plore the man­sion armed with a gold key seem­ingly dropped by a ghost, and is at­tacked by an enor­mous gold ghost. Luck­ily, the ec­cen­tric pro­fes­sor E. Gadd is there with his Polter­gust 3000 to suck up the ghost and keep it from ter­ror­iz­ing poor lit­tle Luigi.

But as it turns out, there are plenty of oth­ers skulk­ing about in the man­sion. Pro­fes­sor E. Gadd has been in­ves­ti­gat­ing the man­sion, and it ap­pears Mario went in, and just never came back out again. Luigi has to suit up with the Polter­gust 3000 on his own to ind Mario and ward off all the ghastly ghouls stand­ing in his way. Too bad he’s a huge ‘fraidy­cat, though, as his teeth chat­ter through­out the en­tirety of the game.

Con­trol­ling Luigi is a breeze, though it can be a bit fid­dly to move him around while locked in a vac­uum bat­tle with a ghost. It can be awk­ward to po­si­tion him when you need to move in the op­po­site di­rec­tion, but with some prac­tice it be­comes sec­ond na­ture.

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