‘Ride 3,’ ‘Supercross 2’ set to satisfy motorcycle itch
Milestone has carved a niche for itself making racing games of the two wheeled variety. The team has worked for several years on the “MotoGP” and “MXGP Pro” franchises. It’s released a Ducati title and games on the Superbike World Championships. It’s safe to say that the team knows what it’s doing when it comes to dirt and super bikes.
At a recent preview, the team showed off its latest offerings, highlighting “Ride 3” and “Super Motorcross 2.”
With “Ride 3,” which is out right now on PlayStation 4, Xbox One and PC, Milestone takes a new approach to the genre. The team shifted from its proprietary engine to Unreal 4. That allowed it to expand on nearly every aspect of the game, said Federico Spada, lead designer. That means elements such as the artiicial intelligence and physics collision have been improved.
When it comes to the approach, “Ride 3” tackles the genre in a similar manner to “Forza Motorsport.” The career mode is meant to go over the history of motorcycles with competitions divided into volumes. The mode has six levels with each level made up of nine volumes.
The game features official motorsports tracks as well as a livery editor. As far as the progression system goes, players can expect to level up their riders through Prestige points. They can also earn credits to add new parts or buy new bikes. In addition, players can expect weekly challenges. All of this gives “Ride 3” a “Forza” flair, so fans of that series may want to take a look at this series.
“Monster Energy Supercross 2” aims to satisfy fans of a wilder competition. The oficial game of the motorsport features 17 tracks from the championship and real-life riders, but the feature that Milestone is hanging its hat on is the concept freedom.
In “Supercross 2,” Milestone built a personal area called the Compound, and in it, players have the freedom to roam around. It’s an open-world park complete with a day and night cycle. It acts as a home base for players, where they can test new moves and perfect their racing technique.
In addition, the Compound has its own tracks, which are unlocked as players progress the game. For the creative types, they can design their own tracks and ill it with some of the newer obstacles.
To augment that freedom, Milestone revamped the game to offer a camera view and presentation that’s more like what fans would see on television. The team improved the realism with the addition of sand particles that will affect how a motorbike performs on the track.
The last element where players can express their creativity is in the rider avatars. They can choose to dress them in different gear, add tattoos and haircuts. What’s intriguing is that “Supercross 2” has a role-playing game feature where players level up a rider’s stats as they race through the campaign. If that weren’t enough, players can also customize their bikes to make them more powerful.
“Supercross 2” likely won’t have a huge audience, but fans of the sport can satisfy the dirt-bike riding itch Feb. 8 on the PlayStation 4, Xbox One and PC.