Bik­ers’ choice

‘Ride 3,’ ‘Su­per­cross 2’ set to sat­isfy mo­tor­cy­cle itch

The Gulf Today - Time Out - - BUDS & BLOSSOMS -

Mile­stone has carved a niche for it­self mak­ing rac­ing games of the two wheeled va­ri­ety. The team has worked for sev­eral years on the “Mo­toGP” and “MXGP Pro” fran­chises. It’s re­leased a Du­cati ti­tle and games on the Su­per­bike World Cham­pi­onships. It’s safe to say that the team knows what it’s do­ing when it comes to dirt and su­per bikes.

At a re­cent pre­view, the team showed off its lat­est of­fer­ings, high­light­ing “Ride 3” and “Su­per Mo­tor­cross 2.”

With “Ride 3,” which is out right now on PlayS­ta­tion 4, Xbox One and PC, Mile­stone takes a new ap­proach to the genre. The team shifted from its pro­pri­etary en­gine to Un­real 4. That al­lowed it to ex­pand on nearly ev­ery as­pect of the game, said Fed­erico Spada, lead de­signer. That means el­e­ments such as the ar­ti­icial in­tel­li­gence and physics col­li­sion have been im­proved.

When it comes to the ap­proach, “Ride 3” tack­les the genre in a sim­i­lar man­ner to “Forza Mo­tor­sport.” The ca­reer mode is meant to go over the his­tory of mo­tor­cy­cles with com­pe­ti­tions di­vided into vol­umes. The mode has six lev­els with each level made up of nine vol­umes.

The game fea­tures of­fi­cial mo­tor­sports tracks as well as a liv­ery edi­tor. As far as the pro­gres­sion sys­tem goes, play­ers can ex­pect to level up their riders through Pres­tige points. They can also earn cred­its to add new parts or buy new bikes. In ad­di­tion, play­ers can ex­pect weekly chal­lenges. All of this gives “Ride 3” a “Forza” flair, so fans of that se­ries may want to take a look at this se­ries.

“Mon­ster En­ergy Su­per­cross 2” aims to sat­isfy fans of a wilder com­pe­ti­tion. The ofi­cial game of the mo­tor­sport fea­tures 17 tracks from the cham­pi­onship and real-life riders, but the fea­ture that Mile­stone is hang­ing its hat on is the con­cept free­dom.

In “Su­per­cross 2,” Mile­stone built a per­sonal area called the Com­pound, and in it, play­ers have the free­dom to roam around. It’s an open-world park com­plete with a day and night cy­cle. It acts as a home base for play­ers, where they can test new moves and per­fect their rac­ing tech­nique.

In ad­di­tion, the Com­pound has its own tracks, which are un­locked as play­ers progress the game. For the cre­ative types, they can de­sign their own tracks and ill it with some of the newer ob­sta­cles.

To aug­ment that free­dom, Mile­stone re­vamped the game to of­fer a cam­era view and pre­sen­ta­tion that’s more like what fans would see on tele­vi­sion. The team im­proved the re­al­ism with the ad­di­tion of sand par­ti­cles that will af­fect how a mo­tor­bike per­forms on the track.

The last el­e­ment where play­ers can ex­press their cre­ativ­ity is in the rider avatars. They can choose to dress them in dif­fer­ent gear, add tat­toos and hair­cuts. What’s in­trigu­ing is that “Su­per­cross 2” has a role-play­ing game fea­ture where play­ers level up a rider’s stats as they race through the cam­paign. If that weren’t enough, play­ers can also cus­tom­ize their bikes to make them more pow­er­ful.

“Su­per­cross 2” likely won’t have a huge au­di­ence, but fans of the sport can sat­isfy the dirt-bike rid­ing itch Feb. 8 on the PlayS­ta­tion 4, Xbox One and PC.

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