The National - News

Extent of gaming addiction to be determined in study

- HANEEN DAJANI

A study to assess gaming addiction in the UAE will be carried out before the opening of a dedicated clinic in Abu Dhabi, officials said yesterday.

Hamad Al Ghaferi, General Director of the National Rehabilita­tion Centre, which will run the outpatient gaming addiction clinic, said two studies would help to determine how many people are affected.

“We don’t know the size of the problem in the UAE.

“They did a study in Japan and we will integrate [that] within our society,” he said.

“There are two types: the pilot study, which will give us an idea of what is happening [here] and, based on its results, we will conduct a long-term comprehens­ive study to assess the problem over the years.”

He said the clinic, set to open on the NRC premises next year, would be modelled after the Kurihama Medical and Addiction Centre in Kanagawa, Japan, which has treated more than 2,000 cases since it opened eight years ago.

To measure the extent of the issue in Japan, the country’s National Centre for Addiction Services surveyed 9,000 people between the ages of 10 and 29.

“We developed a questionna­ire and visited each participan­t’s home to answer the survey,” said Dr Susumu Higuchi, director of the centre, at an event in Abu Dhabi aimed at developing methods to combat addiction.

“We asked how many hours the participan­t spends on the internet, what kind of devices and apps are used, asked about gaming disorder symptoms.”

General symptoms for a gaming addict include weight gain, vitamin-D deficiency, insomnia, stress, depression and mood swings.

There are three main factors that are a strong indicator that someone has a gaming addiction, according to Prof John Saunders, from the Centre for Youth Substance Abuse Research at Queensland University in Australia.

“First, the person would have a sense of impaired control over their gaming – they have a difficulty in setting limits.

“Second, as time goes by, the gaming takes a greater priority in their life and the person excludes all other activities and responsibi­lities like work, school and social relations.

“Third, the person continues gaming despite experienci­ng the harm associated with it.”

Extreme addiction can lead to death, caused by chronic vitamin-D deficiency or a thromboemb­olism.

“This is due to inactivity from being seated all the time, and not exercising at all,” Prof Saunders said. The first gaming-related death was reported in the UK in 1999, and the second in South Korea in 2003.

Other deaths have been reported over the years but no exact figure is available because it is often difficult to associate the cause of death with gaming, Prof Saunders said.

The disease has also driven some addicts to suicide.

“They spend large amounts of money on gaming,” Dr Higuchi said. “Even if they want to go to school and build relations with friends, they can’t do that and they suffer from depression.”

Dr Higuchi said a major barrier for clinics that treat gaming addiction is the lack of data.

“There is [also] no reliable tool to assess the magnitude of gaming disorders, so now we are developing that.”

After a patient has gaming addiction diagnosed, a physical examinatio­n evaluates health issues caused by the disease.

Dr Al Ghaferi said the NRC would begin training specialist­s to spot and treat gaming addicts.

“We are starting the clinic next year, and we cannot start any project without training individual­s,” he said.

At the Abu Dhabi clinic, the NRC plans to provide addicts with one-on-one sessions with a therapist, group sessions, or family healing.

“The family plays a big role,” Dr Al Ghafeli said.

Typically, gaming addiction is treated with cognitive behaviour therapy, using methods similar to those adopted to treat other addiction disorders.

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