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WHAT’S THE SCORE WITH THE NEW ‘FIFA 21’?

▶ Ian Oxborrow takes a sneak peek at the latest version of the popular football game from EA Sports, which is due for release in October

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It has been a stop-start year for football around the world due to the coronaviru­s pandemic, but fans were still able to get their daily fix during the stoppages, thanks to the hugely popular Fifa video game franchise by developer EA Sports.

There are probably many gamers out there who have played Fifa 20 so much that they know every song lyric on the lengthy soundtrack, every sweet spot to shoot from on the football pitch and have performed every skill-move available.

Now the end of the long wait for the next iteration – Fifa 21 – is drawing close. And The National was given an early version of the PlayStatio­n 4 title to put the gameplay to the test.

Here is what I feel about how the new version is shaping up.

One of the main criticisms aimed at Fifa is the lack of change on the pitch from one year to the next.

Now, I will not keep you hanging on whether Fifa 21 is lining up to be a fundamenta­lly new game – it is not. Not on the pitch, anyway.

I was given the beta version to play as much as I wished across two days. This was after I’d spent a solid nine months of playing Fifa 20, and it is worth noting I’m a reasonable, mid-table kind of player in what is a very competitiv­e area of gaming, so I should be able to feel the changes to the game, however nuanced or subtle they may be.

And, after hours of play, I conclude that Fifa 21 in its current format is more like Fifa 20.5.

But that does not necessaril­y mean the game is shaping up badly – some of the frustratio­ns of Fifa 20 have been eradicated and, for the casual player at least, this should be a tidy round of football by the time the new version launches in October.

Well, the beta version of Fifa 21 is definitely better than its predecesso­r. But it simply does not make that huge stride that many players want it to take.

At first glance it looks the same. OK, so the graphics are slightly sharper, but there is only so much more EA can wring out of the PS4 with the PS5 launch just around the corner.

The most noticeable progressio­n is the way the players move off the ball and run into space, making passing play more rewarding.

The weight of pass is also better – one of the most irritating aspects on the Fifa 20 pitch is how a pass just would not carry the weight you wanted.

EA has called the new feature Positionin­g Personalit­y, where forwards make more intelligen­t runs, playmakers try to find space and defenders block passing lanes.

All in all, I found myself happily passing sideways and backwards, knowing that an attack could be patiently built, rather than trying to charge forward on the counter attack on Fifa 20.

It actually felt more like a Fifa game from years gone by in that respect, and more like real football.

There is also a new ability where you can pass to a player’s feet and then control the run of the player who made the initial pass, which should help find different ways to cut apart a defence.

Now, either that was not working in the beta version, or I simply could not find a way to get the feature to work, but it sounds like a good idea.

EA has configured a new Agile Dribbling system into Fifa 21, which the developers say has improved responsive­ness and control and helps gamers “explode past defenders”.

I’m personally not a fan of endlessly dancing around the edge of the opponent’s penalty area while performing all manner of skill moves and strafe dribbles (as many players do), but I gave it a go and found no massive difference between the dribbling on offer in this and in Fifa 20.

In terms of dribbling unopposed up the pitch, it felt slightly slower. While the faster players, such as Marcus Rashford and Mohamed Salah, were able to stay clear of their chasing defender while running with the ball, they were not exactly streaking away.

This leads me to individual­ity – had I not known the players in the teams I was using due to their appearance, it would have been hard to differenti­ate who each one was based on the way they played.

Now, is there anything worse in a football game than there being an exact place on the pitch where you can score from every time? Anyone who played the 1995 release of Manchester United Championsh­ip Soccer on the SNES will know what I mean.

In Fifa 20, positionin­g your shooting player in line with the nearest post – and hitting towards that post – gave a high chance of a goal. This time around, EA’s developers say the positionin­g of the goalkeeper­s has been “retuned”.

Was there a difference in the beta version? A few shots still went in at the near post, but you would expect that.

Finishing one-on-one was straightfo­rward and finesse shots flew into the top corner from the edge of the penalty area, so it was business as usual there.

Another bugbear from Fifa 20 was the impotence of crossing. You could storm down the wing and put in 20 crosses in a match, and not a single one would meet the head of your onrushing striker. It did not work for David Moyes at Manchester United, and it does not work in Fifa 20.

Crosses in Fifa 21 went into more threatenin­g areas, but were again largely nullified by the keeper and centre backs, as they were for corners, which had not changed.

Hopefully this will be tweaked for those who like to get the ball wide and then get it in the box.

I’d just like to see more scruffy goals, be it after some six-yard box mayhem or a few low bobblers which sneak into the bottom corner. Not every goal in real life is a netbuster.

Then there is a Competitor Mode when playing against the computer AI. This replicates the style the serious Fifa players use, such as skill moves, tricks and flicks. It only works on Legendary and Ultimate difficulty and I found it a fairly stiff test in the beta version.

Other nice touches I found include the goalkeeper booting the ball back into the net, or the crowd, after conceding a goal, and players lying down on the floor as if crestfalle­n after letting in a late winner. It all adds to the atmosphere. Also, the “shh” celebratio­n is gone, to reduce the level of toxicity when playing online.

Some of the frustratio­ns of ‘Fifa 20’ have been eradicated and, for the casual player, this should be a tidy game

 ?? Electronic Arts ?? The most noticeable progressio­n in ‘Fifa 21’ is the way players move off the ball and run into space
Electronic Arts The most noticeable progressio­n in ‘Fifa 21’ is the way players move off the ball and run into space

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