IKINEMA SIGNS DEAL WITH NIN­TENDO

DE­VEL­OP­MENT TOOLS AGREE­MENT LETS STU­DIOS USE RUN­TIME FOR NIN­TENDO SWITCH DE­VEL­OP­MENT

3D Artist - - THE HUB | INDUSTRY NEWS -

Bri­tish game tech com­pany ikinema has signed a deal that re­leases ac­cess to its full-body ik solver to de­vel­op­ers cre­at­ing games on nin­tendo switch. the run­time tech en­ables the cre­ation of con­vinc­ing mo­tion for hu­man and fan­tasy multi-limbed char­ac­ters dur­ing game­play. “we’re thrilled to have signed this li­cence agree­ment with nin­tendo,” said ikinema founder and CEO Alexan­dre Pechev. “run­time’s pow­er­fully fast and ad­vanced tech­nol­ogy has long thrived serv­ing other pop­u­lar plat­forms. it makes sense to grant nin­tendo switch game de­vel­op­ers ac­cess to the same out­stand­ing tech, so they too can cre­ate games with life and re­al­ism.”

Ikinema Run­time is an out-of-the-box toolset for de­vel­op­ing char­ac­ter be­hav­iours

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