user interface and motion graphics can make a big difference in sci-fi. dulull tells us how he and his team created them
“With all the motion graphics on The Beyond we used After Effects and there’s no magic behind it – it’s all key framed animation,” Dulull explains. “Assets like buttons were first created by me sketching them very crudely in a notepad. 2D artist Joseph Buchanan then used illustrator to interpret them into buttons, fonts, alerts and interfaces for me to use as a Kit in my comps. We were even able to have screens on set to show the user interface during filming, so it was all shot in camera.”
“there were a selection of big special motion graphics sequences that were used to tell key moments in the story and visualise the science and tech. these were all created in collaboration with my good friend JM Blay, who i first met when he was a fellow teacher at Escape studios while i was teaching a VFX production course.”
Blay used Cinema4d and After Effects, and he would collaborate closely with haz by creating previs that haz would then edit offline and send back to Blay. Blay created those sequences as a storyteller rather than as just a motion artist and that shows clearly in the sequences that made it into the final feature film.