3D PRINT­ING IN FULL COLOUR

3D Artist - - THE PIPELINE | TECHNIQUES -

There are two ways to ap­ply colour: as a ‘per face’ ma­te­rial or as a uv tex­ture map. Per face ma­te­ri­als are eas­ier to work with but will give you less de­tail. uv tex­ture maps can be very de­tailed but re­quire the care­ful map­ping of the tex­ture map to your ob­ject. To use per face ma­te­ri­als, sim­ply ap­ply ma­te­rial colours in your 3D ap­pli­ca­tion and ex­port to VRML2. The use of tex­ture maps re­quires some ad­di­tional steps. shape­ways only sup­ports uv tex­tures, no other tex­ture pro­jec­tions. You can only use bit­map tex­tures (no ‘pro­ce­dural shaders’).

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.